I am rigging a character and I have an issue with rig and/or actions that I could use some input on.
Image 1: See below:
As you'll see below, on #1 there was an issue where a hole would show up when I rotated the "spine" of the character.

Image 2: See below:
So I fixed this with an Action.
Everything works fine when I am inside the Action's timeline. [See below]

The issue is when I am on the main timeline though and the Action isn't triggered.
Am I missing something??
Shouldn't that Action be triggered when I rotate the spine bone on the main timeline??
Or do I need to attach that action onto a secondary Smartbone that triggers the Action that fixes this?
Ideally, I want that action to be triggered when that Spine bone is rotated, so the fix is applied automatically.
Similar to when you make an action that makes a bicep on an arm when the forearm bone is rotated. Does that make sense??
