I'm going through the Moho library that is very interesting and brings me a lot of idea and challenging myself. In one of moho 13 characters named Mohony I see a lot of bone layers that are sub layers of character main bone layer.
for example every hand switch(HAND_A) sub layers ( or child layers) consist of vector and few bones to animate switch sub layer separately . that is very nice idea and set more freedom for animator.
but i see a lot of bone sub layers (ARM_A, FACE , BROW_A ,...) that have no bones. why?
