
Today, I needed to rig and animate a character with multiple layers of hair locks that wave In the air like tentacles. This is one of the layers with three locks, and I found I can branch a single Curver in three directions to rig the locks. (I repeated a similar setup for the other hair layers.)
To do this, I drew the first curve spanning from the left and right extremes, dividing the curve with a Sharp point in the middle. So, technically, this is one curve controlling two locks. Then I drew the second curve from the tip of the middle lock upward, but did not directly connect the curve. Instead, I double-clicked to end the curve, and manually dragged the curve's end point over the middle point of the first curve to auto-weld it. So, the end result is a single curve with three branches to control three locks of hair.
I did it this way because when I tried to branch the curve directly from the middle point, Moho drew a regular vector art curve, not a Curver curve. But if I drew the curve as unattached, it created it as a Curver curve, which I could then attach.
I just wanted to share this because, even though this was easy to do, it was tricky to solve, and until an hour ago, I didn't know Curver could do this.

Bonus Tips: I'm finding Compressible Curver works better for hair because it won't stretch the hair unnaturally from the roots. If you created your Curver layer as a regular Curver layer and you want to switch to a Compressible Curver, you can change it by checking the option in the Layer Settings window.