seeing points while rigging

General Moho topics.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
User avatar
Reindeer
Posts: 269
Joined: Sat Oct 17, 2015 8:13 am

seeing points while rigging

Post by Reindeer »

When I pass from a normal layer to the bone layer, I stop seeing its points. This makes it difficult to place the bones exactly where I want to, for example at crucial intersections (like an elbow, in cases where an arm is on one layer). Is it possible to continue seeing the points on a layer while rigging?
User avatar
hayasidist
Posts: 3839
Joined: Wed Feb 16, 2011 8:12 pm
Location: Kent, England

Re: seeing points while rigging

Post by hayasidist »

in the vector layer - right click; quick settings; make sure the "paths" box is checked.

to default this, edit / preferences / layers-objects : check the "show paths for new layers" box
User avatar
Reindeer
Posts: 269
Joined: Sat Oct 17, 2015 8:13 am

Re: seeing points while rigging

Post by Reindeer »

hayasidist wrote: Sun Jun 23, 2024 4:19 pm in the vector layer - right click; quick settings; make sure the "paths" box is checked.

to default this, edit / preferences / layers-objects : check the "show paths for new layers" box
Ah, perfect! Thanks!
BigBoiiiJones
Posts: 95
Joined: Sun Mar 22, 2020 11:33 pm

Re: seeing points while rigging

Post by BigBoiiiJones »

hayasidist wrote: Sun Jun 23, 2024 4:19 pm in the vector layer - right click; quick settings; make sure the "paths" box is checked.

to default this, edit / preferences / layers-objects : check the "show paths for new layers" box
Is there a script that could toggle this for all layers at one time?
User avatar
Greenlaw
Posts: 10395
Joined: Mon Jun 19, 2006 5:45 pm
Location: Los Angeles
Contact:

Re: seeing points while rigging

Post by Greenlaw »

I place joint targets in my rig so I know where to connect the bones. Like so...

Image

Image

The joint target is just an unfilled circle, and I Alt-scale down a copy of the circle to make the center point. To make the target art look cleaner, I change the center point from Stroke-only to Fill-only. The crosshairs are normally unnecessary and can be left out. (I don't remember why I added crosshairs in this example. I guess it looks cool.)

With a copy of the joint target positioned and scaled in place, I have a guide for accurately positioning the base or point of a bone. Using a guide like this allows the joint to bend in a visually pleasing way.

The joint targets are kept in a non-rendering Guides group, which contains other visual guide layers, like the centerline for the character. When I finish rigging, I hide or delete the Guides group. (I typically delete it in the final Master version of the project.)

This workflow has worked well for me for many productions over the years, and it doesn't require changing display preview settings.

I hope this info helps.
User avatar
Greenlaw
Posts: 10395
Joined: Mon Jun 19, 2006 5:45 pm
Location: Los Angeles
Contact:

Re: seeing points while rigging

Post by Greenlaw »

Additional tip: If the character is layered bitmap art, I'll make my joint targets in a separate layer in the paint program. After importing the layered PSD to Moho, I'll move the bitmap version of the joint targets layer to the Guides group. This makes it easy to set all the guides as non-renderable or hidden.

For me, it's easier to make the joint targets and other guides inside the program where I'm drawing the character art. So, when drawing the character in Moho, I create the guide artwork in Moho; when it's another program, I create the guide artwork there.
Last edited by Greenlaw on Mon Jun 24, 2024 2:27 pm, edited 1 time in total.
User avatar
synthsin75
Posts: 10261
Joined: Mon Jan 14, 2008 11:20 pm
Location: Oklahoma
Contact:

Re: seeing points while rigging

Post by synthsin75 »

BigBoiiiJones wrote: Sun Jun 23, 2024 5:59 pm Is there a script that could toggle this for all layers at one time?
You can change this for all selected layers at the same time.
User avatar
SimplSam
Posts: 1218
Joined: Thu Mar 13, 2014 5:09 pm
Location: London, UK
Contact:

Re: seeing points while rigging

Post by SimplSam »

There is also the: SZ Mark Points tool script that creates a visual reference overlay to point locations.
Moho 14.3 » Win 11 Pro 64GB » NVIDIA GTX 1080ti 11GB
Moho 14.3 » Mac mini 2012 8GB » macOS 10.15 Catalina
Tube: SimplSam


Sam
User avatar
Reindeer
Posts: 269
Joined: Sat Oct 17, 2015 8:13 am

Re: seeing points while rigging

Post by Reindeer »

Greenlaw wrote: Sun Jun 23, 2024 8:53 pm I place joint targets in my rig so I know where to connect the bones. Like so...

Image

Image

The joint target is just an unfilled circle, and I Alt-scale down a copy of the circle to make the center point. To make the target art look cleaner, I change the center point from Stroke-only to Fill-only. The crosshairs are normally unnecessary and can be left out. (I don't remember why I added crosshairs in this example. I guess it looks cool.)

With a copy of the joint target positioned and scaled in place, I have a guide for accurately positioning the base or point of a bone. Using a guide like this allows the joint to bend in a visually pleasing way.

The joint targets are kept in a non-rendering Guides group, which contains other visual guide layers, like the centerline for the character. When I finish rigging, I hide or delete the Guides group. (I typically delete it in the final Master version of the project.)

This workflow has worked well for me for many productions over the years, and it doesn't require changing display preview settings.

I hope this info helps.
Nice solution, thanks. Having a set of guides one can turn on and off like in your workflow is probably better than seeing paths all the time.
Post Reply