Hello, rookie Moho 14 user here. It might be because I'm new but I can't seem to copy all the keyframes from frame 0 onto frame 1.
See, I created the beginning of my animation on frame 0 and two more frames on the following frames 1 and 2. Set the project settings to start the animation on frame 0. The thing is that the line boil doesn't seem to work between frame 0 and 1, which I'm guessing it's intended to be that way. So what I did was rescale the animation so that it would start on frame 1 to finish on frame 3. But I can't copy the keyframes from frame 0 to be on frame 1, so frame 1 is now an interpolation of 0 and 2, which I do not want.
Basically I would like a solution to either of those: either to be able to copy keyframes from frame 0 to other frames, OR for the line boil to work on frame 0. Thanks a lot for the attention
Can't copy frame 0 OR line boil not working on frame 0
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: Can't copy frame 0 OR line boil not working on frame 0
Welcome to the forum!
The keyframes don't appear in frame 0 until you animate something at a later frame. I guess this is because there are so many variables (channels) that you can animate in Moho, so if the program shows the keyframes at frame 0, which channels should it show? showing all of them would occupy so much space.
But you should see keyframes at frame 0 if you animated frames 2 and 3, and you can copy/paste those keyframes from 0 to 1. If you already tried that and the resulting pose was not the same, it was because those keyframes at 0 didn't contain all the animatable variables of all the objects (I'm guessing bones, but could be points or whatever). So to make the keyframes at 0 contain all the information, you can temporarily make a freeze bones/points at frame 6 for example, then you can copy/paste the keyframes from 0 to 1 and should include all the information needed for the pose.
It's recommended to always start your animation at frame 1, using frame 1 as the posing frame, and leave frame 0 only as the design frame.
The keyframes don't appear in frame 0 until you animate something at a later frame. I guess this is because there are so many variables (channels) that you can animate in Moho, so if the program shows the keyframes at frame 0, which channels should it show? showing all of them would occupy so much space.
But you should see keyframes at frame 0 if you animated frames 2 and 3, and you can copy/paste those keyframes from 0 to 1. If you already tried that and the resulting pose was not the same, it was because those keyframes at 0 didn't contain all the animatable variables of all the objects (I'm guessing bones, but could be points or whatever). So to make the keyframes at 0 contain all the information, you can temporarily make a freeze bones/points at frame 6 for example, then you can copy/paste the keyframes from 0 to 1 and should include all the information needed for the pose.
It's recommended to always start your animation at frame 1, using frame 1 as the posing frame, and leave frame 0 only as the design frame.