MOHO IK structure error

General Moho topics.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
User avatar
animator SungWon
Posts: 5
Joined: Sat Apr 01, 2023 10:25 pm
Location: korea
Contact:

MOHO IK structure error

Post by animator SungWon »

Hello~! I would like to discuss an issue in Moho regarding the IK chain bones when another bone becomes the parent.

https://www.youtube.com/watch?v=XtFE_vpljMw

I tried analyzing the built-in "LM_Transform Bone Tool" script in Moho to solve this problem, but I haven't had much success. (To be honest, I'm not proficient with scripting, and I got some help from GPT o1 preview.🤣)

I noticed there might be a potential solution in the MR Pose Tool. Has anyone else encountered this issue? It would be great if we could tackle this inconvenience together.
User avatar
Hamedss
Posts: 98
Joined: Sun Aug 05, 2018 2:52 pm

Re: MOHO IK structure error

Post by Hamedss »

It is very starnge . I tested it . There is bug in program coding . It is not depends on your procedure. Even if you create the parent bones for isolating ik target bone it happened.

Bug reported
MAPEANIMA1
Posts: 6
Joined: Sun Jul 14, 2024 7:26 pm

Re: MOHO IK structure error

Post by MAPEANIMA1 »

Hi, I have a problem with IK and I don't know if it's due to the same cause. When creating a bone structure for a leg, I placed the IK on a pin bone, which is a child of a bone, and when creating actions so that the vector doesn't deform, I lost the IK. I mean that molde doesn't take the IK bone into account. Did you manage to solve it?
Post Reply