Víctor Paredes wrote: ↑Mon Dec 30, 2024 2:28 pm
You could use Liquid Shapes in two ways...
Cool! Thanks for creating and posting these examples, Victor. I wondered if Liquid Shapes would be appropriate, and seeing this is helpful.
The one thing that could be problematic is when artwork needs to be deformed. I'm
almost certain the lines will need to be subdivided to bend correctly, and even then, it might look weird.
At least, that was my experience with
Dark Swatter, a character in
Boss Baby: Back In Business, who had a giant fly swatter on his helmet. The swatter was constructed like how you created the plaid pattern, but it did not deform well, and it was too complicated to subdivide. To solve this, I rendered a high-res bitmap image of the pattern and replaced the vector version with the bitmap version. (Paul's Bake-2-PNG tool arrived shortly after I mentioned this in the forums. Thanks, Paul! The tool has since come in handy many times. This tool really should be native.)
However, we were using Moho 12.5 for
Boss Baby, which didn't have Liquid Shapes, and nowadays, in Moho 14.3, I'm not sure subdividing or baking is necessary because Liquid Shapes dynamically creates new geometry as needed. In this case, I'm guessing it still needs subdivided lines.
I'll have to check this later, but if anyone already knows, please post here.
Thanks!