Hi Victor,
I noticed that the gradient control points (center point + handle) aren't connected to the designated bone. This brings weird effects when one animates this bone. In other words, while the layer moves, the control points stay stationary in one place. This makes animating character models that contain gradient layers pretty much impossible. I know one can animate those control points manually, but with hundreds of gradient layers, this option isn't really practical.
Moho strength is, that is a bone based animation program! Why doesn't that apply to the gradient control points, too?
I guess, one could use this fact of disconnectedness to its own artistic merit. But for this case, one could make it an option, whether the user want to connect those control gradient control points to the bone or want to disconnect them.
The same is also true about other control points (e.g. Image Texture).
The control points of the gradient should be connect to the bone
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The control points of the gradient should be connect to the bone
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Re: The control points of the gradient should be connect to the bone

