Royal Envoy---Bone Weight Tragedy!

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sang820
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Royal Envoy---Bone Weight Tragedy!

Post by sang820 »



:shock: :shock: Please improve the mechanism of binding gradient color to bone weight~! Color nodes cannot completely replace the work of gradient color for the time being, please help :shock: :shock:
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synthsin75
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Re: Royal Envoy---Bone Weight Tragedy!

Post by synthsin75 »

You just need to isolate that/those layers to the bones with the strength to cover the entire gradient. That way no other bone influence is competing to control the gradient.
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sang820
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Re: Royal Envoy---Bone Weight Tragedy!

Post by sang820 »

synthsin75 wrote: Tue Mar 04, 2025 4:47 am You just need to isolate that/those layers to the bones with the strength to cover the entire gradient. That way no other bone influence is competing to control the gradient.
:shock: Yes, I created a separate layer for this and fully wrapped the weight range around the shape, using the bone settings that only affect this layer. But the gradient color is still torn apart---- :shock: I seem to have raised a similar question before, and even uploaded a Moho file~~
Image
Image
Image
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sang820
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Re: Royal Envoy---Bone Weight Tragedy!

Post by sang820 »



:shock: It seems that there is a [square range], and as long as it exceeds this range, the gradient color will be wrong. :shock:
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synthsin75
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Re: Royal Envoy---Bone Weight Tragedy!

Post by synthsin75 »

sang820 wrote: Tue Mar 04, 2025 3:48 pm Image
These overlapping bone strengths are the likely problem.
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sang820
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Re: Royal Envoy---Bone Weight Tragedy!

Post by sang820 »

synthsin75 wrote: Wed Mar 05, 2025 1:57 am
sang820 wrote: Tue Mar 04, 2025 3:48 pm
These overlapping bone strengths are the likely problem.


:shock: I deleted all the graphics and bones, leaving only a magnetic area, and after eliminating all these factors, I found that there seemed to be a problem with the liquid graphics. As long as it was not a liquid graphic, the gradient would not be broken. :shock:
:shock: I've attached the moho file of the demo video, let's figure this out together. I think this will be helpful for the development of liquid graphics. :shock:
https://drive.google.com/file/d/1Gs32ZD ... sp=sharing
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synthsin75
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Re: Royal Envoy---Bone Weight Tragedy!

Post by synthsin75 »

Oh yeah, the liquid shape is having problems.
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sang820
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Re: Royal Envoy---Bone Weight Tragedy!

Post by sang820 »

synthsin75 wrote: Wed Mar 05, 2025 4:57 am Oh yeah, the liquid shape is having problems.
:shock: Looking forward to fixing it in the next minor version~ :shock:
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