Invincible animated TV series was made with Moho?
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Invincible animated TV series was made with Moho?
Hello everyone...
Wikipedia, which is never wrong, says that the animated series Invincible (2021), was made with Moho, if true, anyone knows to what extent Moho was used for its production ?
https://en.wikipedia.org/wiki/Moho_%28s ... Web_series
https://www.imdb.com/title/tt6741278/
Wikipedia, which is never wrong, says that the animated series Invincible (2021), was made with Moho, if true, anyone knows to what extent Moho was used for its production ?
https://en.wikipedia.org/wiki/Moho_%28s ... Web_series
https://www.imdb.com/title/tt6741278/
- MrMiracle77
- Posts: 189
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Re: Invincible animated TV series was made with Moho?
I'm a little more surprised to see SEK along with Squirrel and Hedgehog on the list.
- Dave
(As Your GM)
(As Your GM)
Re: Invincible animated TV series was made with Moho?
Well, its production ended in 2005, so I suppose that it's possible !
EDIT: I just watched episode 32 produced in 2005, definitely computer generated, the transitions are way too smooth and linear, have a look !
https://www.youtube.com/watch?v=yP7_GlZiTKw
EDIT: I just watched episode 32 produced in 2005, definitely computer generated, the transitions are way too smooth and linear, have a look !
https://www.youtube.com/watch?v=yP7_GlZiTKw
Re: Invincible animated TV series was made with Moho?
GCharb wrote: ↑Tue Jan 28, 2025 4:26 pm Hello everyone...
Wikipedia, which is never wrong, says that the animated series Invincible (2021), was made with Moho, if true, anyone knows to what extent Moho was used for its production ?
https://en.wikipedia.org/wiki/Moho_%28s ... Web_series
https://www.imdb.com/title/tt6741278/


I always thought they were degrading the use of moho, but it is also true that they used relatively cheap and numerous animators to produce a large number of outsourced animations. Moho can be used in many ways, but it is impossible for any country in the world to use moho to produce cartoons like North Korea, which is based on a large number of trained ultra-low-cost labor and strong organizational mobilization capabilities. Therefore, the North Korean moho animation model has no practical significance for people outside it.
Re: Invincible animated TV series was made with Moho?
I see, thanks for that very useful and very interesting info ! 

Re: Invincible animated TV series was made with Moho?




Re: Invincible animated TV series was made with Moho?
Like who ?sang820 wrote: ↑Fri Mar 14, 2025 4:09 amIn addition, the engineering files of the North Korean Moho team are very complex, with each character split into one hundred layers. When you unfold the nested layers, you find that there are still one hundred layers inside, which is frustrating. But even worse, most of the moho tutorial publishers on YouTube are currently creating and promoting models with this approach, and also adding complex intelligent bone controllers, which makes it very scary to use moho models to manipulate animations. I don't know where to start (making engineering files extremely complex as much as possible), but this has deterred many moho beginners.
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Re: Invincible animated TV series was made with Moho?
Borchc wrote: ↑Tue Mar 18, 2025 12:07 pmLike who ?sang820 wrote: ↑Fri Mar 14, 2025 4:09 amIn addition, the engineering files of the North Korean Moho team are very complex, with each character split into one hundred layers. When you unfold the nested layers, you find that there are still one hundred layers inside, which is frustrating. But even worse, most of the moho tutorial publishers on YouTube are currently creating and promoting models with this approach, and also adding complex intelligent bone controllers, which makes it very scary to use moho models to manipulate animations. I don't know where to start (making engineering files extremely complex as much as possible), but this has deterred many moho beginners.
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https://www.youtube.com/@Shi-Yang
Re: Invincible animated TV series was made with Moho?
I asked who in your opinion makes overloaded rigs.sang820 wrote: ↑Wed Mar 19, 2025 12:48 pmBorchc wrote: ↑Tue Mar 18, 2025 12:07 pmLike who ?sang820 wrote: ↑Fri Mar 14, 2025 4:09 amIn addition, the engineering files of the North Korean Moho team are very complex, with each character split into one hundred layers. When you unfold the nested layers, you find that there are still one hundred layers inside, which is frustrating. But even worse, most of the moho tutorial publishers on YouTube are currently creating and promoting models with this approach, and also adding complex intelligent bone controllers, which makes it very scary to use moho models to manipulate animations. I don't know where to start (making engineering files extremely complex as much as possible), but this has deterred many moho beginners.
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I like modeling ideas that are simple and beautiful in structure but have a wide range of activities. I am also working hard to create and promote such models myself. This is my work, welcome to discuss
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https://www.youtube.com/@Shi-Yang
Re: Invincible animated TV series was made with Moho?
Borchc wrote: ↑Mon Mar 24, 2025 9:32 amI asked who in your opinion makes overloaded rigs.sang820 wrote: ↑Wed Mar 19, 2025 12:48 pmI like modeling ideas that are simple and beautiful in structure but have a wide range of activities. I am also working hard to create and promote such models myself. This is my work, welcome to discuss
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https://www.youtube.com/@Shi-Yang


Re: Invincible animated TV series was made with Moho?
I am looking into Vitruvian Bones at the moment, and it seems to me, at least at first glance, that they could alleviate some of the pain in creating advanced setup, or am I getting my hopes up here?
Re: Invincible animated TV series was made with Moho?
Oh, yeah! Vitruvian Bones are very cool! They replace Victor's old rig-switching technique. They also address (mostly,) my request for keyframeable bone visibility.
There are so many ways to use Vitruvian Bones. My earliest use of Vitruvian Bones was to swap a regular jointed arm with a noodle arm. More recently, I used VB to switch 'sub-rigs' for hair and face elements between front and side views.
It's also great for swapping front and side setups for digitigrade legs. For example, the current Toullie rig uses Vitruvian Bones for the back legs. The previous Moho 12.5 version used the old rig-switching technique, which worked well, but setting it up with Vitruvian Bone was a lot easier and cleaner. (More about the 'new' Toullie project in the future.)
A good way to think about Vitruvian Bones is that they are kinda like a Switch Layer but for groups of bones. (I tend to call these groups 'sub-rigs'.)
On one of my old Dreamworks demo reels, there is a demonstration of a Boss Baby T-Rex rig I set up using the old rig-switch technique for the legs. For anyone interested, I'm considering making a tutorial about constructing a similar dino rig but using Vitruvian Bones for the legs and possibly the head.
There are so many ways to use Vitruvian Bones. My earliest use of Vitruvian Bones was to swap a regular jointed arm with a noodle arm. More recently, I used VB to switch 'sub-rigs' for hair and face elements between front and side views.
It's also great for swapping front and side setups for digitigrade legs. For example, the current Toullie rig uses Vitruvian Bones for the back legs. The previous Moho 12.5 version used the old rig-switching technique, which worked well, but setting it up with Vitruvian Bone was a lot easier and cleaner. (More about the 'new' Toullie project in the future.)

A good way to think about Vitruvian Bones is that they are kinda like a Switch Layer but for groups of bones. (I tend to call these groups 'sub-rigs'.)
On one of my old Dreamworks demo reels, there is a demonstration of a Boss Baby T-Rex rig I set up using the old rig-switch technique for the legs. For anyone interested, I'm considering making a tutorial about constructing a similar dino rig but using Vitruvian Bones for the legs and possibly the head.
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D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog Channel | Greenlaw's Demo Reel Channel
Re: Invincible animated TV series was made with Moho?
Imho Vetruvians have great potential. But there is also potential to improve, ecspecially when i rig an arm:
- bones are kind of overlapping in the setup process, exspecially the upper arm bones.
- unfortunally, every arm needs its own hand-switch-layer. In Maya i could make one hand switch layer jump to the visible wrist of my 3 arm versions with a little script:
///////////////
global proc handToArm ()
{
int $position = getAttr ("My_arm_right" + ".hand_switch");
string $My_arm_right_loc[] = { "My_arm_right_loc_0", "My_arm_right_loc_1", "My_arm_right_loc_2" };
float $my15[3] = `xform -q -rp -ws $My_arm_right_loc[$position]`;
move -a -ws -rpr $my15[0] $my15[1] $my15[2] My_hand_right;
}
handToArm;
///////////////
with every change of the hand-switch the hand jumps to the visible arm/wrist
- bones are kind of overlapping in the setup process, exspecially the upper arm bones.
- unfortunally, every arm needs its own hand-switch-layer. In Maya i could make one hand switch layer jump to the visible wrist of my 3 arm versions with a little script:
///////////////
global proc handToArm ()
{
int $position = getAttr ("My_arm_right" + ".hand_switch");
string $My_arm_right_loc[] = { "My_arm_right_loc_0", "My_arm_right_loc_1", "My_arm_right_loc_2" };
float $my15[3] = `xform -q -rp -ws $My_arm_right_loc[$position]`;
move -a -ws -rpr $my15[0] $my15[1] $my15[2] My_hand_right;
}
handToArm;
///////////////
with every change of the hand-switch the hand jumps to the visible arm/wrist
Re: Invincible animated TV series was made with Moho?
Maybe a similar Script is possible with Moho, I'll have to revisit my scripting tutorials for a refresh ! 

Re: Invincible animated TV series was made with Moho?
@GCharb that would be great:)
i am not a scripter, but in Maya its easy to hack yourself a script together with tons of examples in the web and an interactive script window, that echos all your Maya activities.
i am not a scripter, but in Maya its easy to hack yourself a script together with tons of examples in the web and an interactive script window, that echos all your Maya activities.