What is a good way to draw paws/feet like these in vectors?
I love the way the paws on these dragons look. I have tried drawing them in vectors several times but have never come up with a clean method to animate them in vectors. Like it appears that a circle and a rectangle would do the trick for each finger but then it moves weird. Any ideas? For parts that can just have lines turned off?
Look up some skeletons of clawed animals, build your rigs following those bones, and experiment fom there.
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My opinion (there are other answers!) is that it really depends on how you plan to animate them. I'm a firm believer in having a base set of art work which is adapted as necessary for multiple rigs. I don't try to have one rig for all shots - if I want a close-up of (say) a claw penetrating the adversary's skin, there is NO point in having a fully rigged head capable of doing a 360 turn in that same rig. Equally, if I want a long shot of a dragon flying, then I don't need a highly functional claw rig, but I might well want a head capable of turning from profile to looking at camera and away from camera. This is why I (and many others) advocate planning the shots you want (storyboard / animatic) before rigging. Then you know if, e.g., you need to animate each "finger" separately, or if the "whole hand" (or even whole arm) will be appropriate for the shot -- and that makes a difference in rigging the arm / hand of (again e.g.) having a dozen layers with maybe 4 bones per layer at the high detail extreme to having one layer and maybe 3 bones at the other.
hope that helps.
AS 9.5 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
AS 11 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
Moho 13.5 iMac Quadcore 2,9GHz 16GB OS 10.15
Moho 14.1 Mac Mini Plus OS 13.5