Thanks slowtiger for the detailed walkthrough. It game me an "aha moment"

I certainly understand now better how the smooth interpolation works!
Unfortulately it doesent work with the same value and a copied key. With rotation it requires to alter the value at least a tiny bit. On a rig I would have to find a way to go through at least the main bones and alter the value. (btw. tips on that welcome too! with translation strg + arrow works fine. For rotation i change the numeric value for very fine adjustment. I guess theres a better way...?) Its very good to know how it is possible! Thanks! If needed I can apply it and this information certainly helps me to get into key and curve juggeling in moho
Btw, smooth already became my go to interpolation and I agree with the comments here that it most of the time does what I want. for weighted eases eg. i freeze a pose between two keys and just push it closer to the one or other. makes more keys in the timeline which gets to me a bit, but i color those in a specific color to make that a bit easier XD hehehe
Thanks hayasidist for posting the other topics!
I read through them. I share the experience of the feeling that ease in and ease out is switched up.
I want to share a usecase where a "real" Linear mode would be helpful:
I animate a shot with a hard jumpy cut in the middle. first closeup then full body. the cut is in the "fast" part of the movement. a "real" linear key would allow me to control the last and first frame visible in each part of the shot. or simpler: how the cut works. I can also do this with another key later and just approximating the "fast" position. but it would be harder to control the cut. for this situation the workaround proposed by slowtiger would actually work very well. Of course even better would be a "real" linear key where one could just define one pose and have the movement come in fast. That way i can roughly approximate what i want and then when it feels right go into it with bezier.
Thanks to everyone for engaging and contributing!