I'm working on a project that is going to have a bunch of marionette style rigs. Any ideas on how to make it work like an actual puppet on strings. I usually use a main bone sticking out of the back of my characters to move them around but since this guy is just a head his main bone is sticking out of the back of his head.
I've tried a few different parenting schemes with the bones but nothing is capturing that kind of movement yet. So the wooden things that puppets are tied to is called a crossbar. Is there a way to rig this guy where we can tilt the crossbar back and forth, have the puppet still hanging straight below, but still make it tilt back and forth with the crossbar? Of course it doesn't have to be 100% scientifically accurate, it just needs some dangly movements
I've already lost track of all the parenting orders and bone constraints I've tried so far. Any ideas? Feel free to tinker around with the file
https://www.dropbox.com/scl/fi/8xx0wsks ... 9d5a9&dl=0
Moho Shot by Adam Thacker, on Flickr
