Moho 14.4 release?

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psychoanima
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Moho 14.4 release?

Post by psychoanima »

Moho announced a free SIDE QUEST update in September, but there hasn't been any news since. Is there any information about the release date, or has the update been postponed?
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slowtiger
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Re: Moho 14.4 release?

Post by slowtiger »

This is not mentioned in the official announcement sub forum.
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psychoanima
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Re: Moho 14.4 release?

Post by psychoanima »

But it was officially announced on their blog.

https://moho.lostmarble.com/blogs/news/ ... nd-blender
roberto13
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Re: Moho 14.4 release?

Post by roberto13 »

The more i use Moho, because it is fast and has great potential, the more i am worried about Lost Marbles slow pace maintenance. This is a bad sign, folks. Nearly a year now with absolutely no updates or bug fixes or service packs what so ever! No new webinar, only one single blog statement "we dont use AI"! (why not, use it for faster coding!)
To top it all, they are now advancing to SPINEs territory, entering the gaming hell. SPINE has multiple updates weekly(!) to satisfy stressed game developers.
Anyway, from the bottom of my heart, good luck with conquering the animation and gaming industry!
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slowtiger
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Re: Moho 14.4 release?

Post by slowtiger »

Pray tell me, which project-breaking bug bothers you?

Moho is one of the stablest softwares I use regularly. Even ancient version 5, way back in the dinosaur age, enabled me to produce films to my client's satisfaction. All the new features over the years added value, but none of them was something I couldn't have lived without. I'm quite happy this team spends so much time to fine-tune and thoroughly test their product.

A software which needs weekly updates is not fit for release, in my book.
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psychoanima
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Re: Moho 14.4 release?

Post by psychoanima »

I can understand the need for weekly updates in some animation software, as they often rely on external APIs from game engines, network services, and similar factors. Thankfully, Moho doesn’t require such updates. When it comes to extending Moho’s functionality for using its animations in game engines, I can’t praise this feature enough. I just hope that integration doesn’t rely on runtimes for connection with engines and Blender, but instead uses the .gltf/.glb file format.
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GCharb
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Re: Moho 14.4 release?

Post by GCharb »

I would love a Linux and QT port, but I am realistic, the Lost Marble team is small, We need to support them by showing some patience, Moho is pretty solid as it is IMHO, as for game and Blender export, it is not something that I need, but 2D in games is huge, if this comes to be, I have no doubt that it will help Moho get some recognition, I just hope that if these new tools are implemented in Moho that it won't clutter the interface too much!
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J. Baker
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Re: Moho 14.4 release?

Post by J. Baker »

Looks like you can see what is coming next. Got to purchase tickets though.
https://www.manchesteranimationfestival ... dff2bfd9b/
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synthsin75
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Re: Moho 14.4 release?

Post by synthsin75 »

They have a free content pack for Moho 14.4 available now: https://moho.lostmarble.com/products/mo ... urce-files
There's also a video showing of some features.
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J. Baker
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Re: Moho 14.4 release?

Post by J. Baker »

It's available for download now! It's pretty cool!
Lychee
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Re: Moho 14.4 release?

Post by Lychee »

This update method is strange, why isn't it available from the application as before?
psychoanima
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Re: Moho 14.4 release?

Post by psychoanima »

I watched the video and wow, it looks really cool. I don’t want to interfere with product management, but if LostMarble released a Game Edition of Moho (stripping out features irrelevant to GLB files) and priced it similarly to the DEBUT edition, I think it could take off in the market as a strong competitor to Esoteric Spine and Brashmonkey’s Spriter.
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SimplSam
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Re: Moho 14.4 release?

Post by SimplSam »

Lychee wrote: Wed Nov 12, 2025 12:22 am This update method is strange, why isn't it available from the application as before?
It should be available via the application soon... They always do this to allow early adopters to effectively test & validate the new version before releasing it, via the application, to the masses.
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