synthsin75 wrote: ↑Thu Nov 27, 2025 8:44 am
When you're using target bones, you can also "prebend" the limb on frame one.
Yeah, that should fix the issue. Just use the Transform Bone tool or the Manipulate Bones tool in FK mode, and rotate the bone until it snaps into the preferred direction. I suggest adding a keyframe in the frame before the direction change to hold the rotation, and
then keyframe the rotation change in the frame where it needs to happen. This makes the change happen
only at that frame, not gradually leading up to it.
I think the direction you need to drag is opposite the angle the joint is currently bending, but if that's not right, play around with it in both directions. If the bend direction doesn't change immediately, you probably need to reverse direction.
Note: Typically, you would add a 'prebend' to the joint at frame zero.
This is a very slight bend in the bones, not the artwork, and it lets IK know which is the preferred direction for bending. If you do this, you shouldn't see any weird shakiness or unexpected direction changes, as seen in your example.
When you need to change the direction of the bend (like when the elbow or knee needs to bend in the opposite direction,) use the rotation trick described above.
Tips: For legs, I sometimes add a little stretch in the bones' Bone Constraints to soften the transition. Or, I might keyframe a little shortening in the bones' length at the frame where the direction changes.