Hi everyone,
Please help me, I'm going crazy with this antialiasing problem!
Can someone explain to me why the edges of my rendered strokes are smooth only if no brush has been applied to the line?
As soon as I apply a different brush, whether from the default library or a custom brush, the rendered edges become terribly jagged.
In the viewport, they look perfect. The renderings, however, suck!
In the project settings, the "Antialiasing" property is checked.
The renderings start to look smoother only if I get really close with the camera.
What am I doing wrong?
Please help me. I use Moho daily for work, but I just can't go out with renderings like this.
Thanks
Matteo
Antialiasing issue. Going crazy. Please help me!!!
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Antialiasing issue. Going crazy. Please help me!!!
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Re: Antialiasing issue. Going crazy. Please help me!!!
It helps if you could post some example image. Also information about project dimensions and line width. This sounds strange, I've never had problems like that.
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Re: Antialiasing issue. Going crazy. Please help me!!!
I've seen this problem with 'aliased' brush edges going back many, many years. I think it has something to do with how Moho interprets the alpha channel and how it stacks the sprites.
A while back, I conducted a bunch of tests comparing renders using grayscale brush images and grayscale brush images with an alpha channel, and there were noticeable differences. The results were inconclusive, but you can find them in this forum. My guess at the time: it's not that the brushes have no anti-aliasing, rather they're rendering with higher-contrast edges than normal, which can look like there's no anti-aliasing in the final render. Regardless, they shouldn't be doing that. (When I have time, I'll see if I bookmarked that topic...I'm pretty sure I did.)
Anyway, what I've found is that when using Moho's native brushes, some render with a harder (i.e., aliased) edge more than others, so I try to stick to the ones that look visibly smoother.
When making my own custom brushes, I try to tweak the alpha to minimize the problem. I don't think this is an ideal solution, though, because the brushes will probably need to be recreated whenever LM fixes this problem.
I haven't thought about this issue for a while; I should revisit it and run some new tests.
A while back, I conducted a bunch of tests comparing renders using grayscale brush images and grayscale brush images with an alpha channel, and there were noticeable differences. The results were inconclusive, but you can find them in this forum. My guess at the time: it's not that the brushes have no anti-aliasing, rather they're rendering with higher-contrast edges than normal, which can look like there's no anti-aliasing in the final render. Regardless, they shouldn't be doing that. (When I have time, I'll see if I bookmarked that topic...I'm pretty sure I did.)
Anyway, what I've found is that when using Moho's native brushes, some render with a harder (i.e., aliased) edge more than others, so I try to stick to the ones that look visibly smoother.
When making my own custom brushes, I try to tweak the alpha to minimize the problem. I don't think this is an ideal solution, though, because the brushes will probably need to be recreated whenever LM fixes this problem.
I haven't thought about this issue for a while; I should revisit it and run some new tests.
Last edited by Greenlaw on Tue Jun 16, 2026 2:49 pm, edited 1 time in total.
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Re: Antialiasing issue. Going crazy. Please help me!!!
It would help if we knew the name of the brush, line width, etc..
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Re: Antialiasing issue. Going crazy. Please help me!!!
Oops! I found the bookmark, but my tests and notes are from a past beta cycle, and I can't share the link. However, I think I have some brush tips that may help with the AA issue. Let me run through my notes tonight and see what I can share.
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D.R. Greenlaw
Artist/Partner - Little Green Dog
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