Need ideas on how to approach my rig

Wondering how to accomplish a certain animation task? Ask here.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
User avatar
ZV1LLE
Posts: 103
Joined: Mon Apr 01, 2024 9:32 am

Need ideas on how to approach my rig

Post by ZV1LLE »

Note: I made this post on the Moho discord server on Oct 30th, but im moving it here now because i havent gotten any help yet

Recently decided to switch to a seperate limb approach for my rig. I didnt use add blending for the limbs because of how they would also blend when coming in contact with the body, so i just hid the edges for the limbs and body at their respective places, but now when i started rigging this leg, I realized just how time-consuming and buggy it would be having to fix up all the point movements, especially without the angle constraints i had to put on it for now.

Is there a better way to use the add blend so it doesnt just blend on the body too, or is there a better way to achieve this? please lmk and thanks in advance!

also i was thinking splitting the top part of the arms and legs, but im not entirly sure how to do that, and im worried it'd just lead to the same issue im having rn)

Image
User avatar
slowtiger
Posts: 6407
Joined: Thu Feb 16, 2006 9:53 am
Location: Berlin, Germany
Contact:

Re: Need ideas on how to approach my rig

Post by slowtiger »

Check the bone strength. It looks like it's much too low to grab the bottom left point from the body layer.
AS 9.5 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
AS 11 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
Moho 13.5 iMac Quadcore 2,9GHz 16GB OS 10.15
Moho 14.5 Mac Mini M2 Pro OS 13.7.8
User avatar
synthsin75
Posts: 10647
Joined: Mon Jan 14, 2008 2:20 pm
Location: Oklahoma
Contact:

Re: Need ideas on how to approach my rig

Post by synthsin75 »

Provide a file.
User avatar
ZV1LLE
Posts: 103
Joined: Mon Apr 01, 2024 9:32 am

Re: Need ideas on how to approach my rig

Post by ZV1LLE »

Wow! i didnt expect to get responses this quickly :mrgreen:

To answer slowtiger, the leg bending isnt the issue im dealing with (unless i've completely misunderstood what you've said and would need you to rephrase it, which i apologize for), its how to make these legs (and also arms) move while keeping them as separate vector layers. And as i've stated in the post, making them apart of the body and using the blending options (Add to be specific) didnt work out because it would make all parts of the arm overlap with the body, but i'd love to be able to find some way to use the add blend without having this issue as it would make this whole rigging process 100x easier

To answer synthsin, here's a google drive link with my file: https://drive.google.com/file/d/1vd1ecB ... sp=sharing
User avatar
synthsin75
Posts: 10647
Joined: Mon Jan 14, 2008 2:20 pm
Location: Oklahoma
Contact:

Re: Need ideas on how to approach my rig

Post by synthsin75 »

There's no bones in that file. Can't tell you what's wrong without seeing what you're doing.
User avatar
ZV1LLE
Posts: 103
Joined: Mon Apr 01, 2024 9:32 am

Re: Need ideas on how to approach my rig

Post by ZV1LLE »

WHAT! hold on let me remake that file again im so sorry
User avatar
ZV1LLE
Posts: 103
Joined: Mon Apr 01, 2024 9:32 am

Re: Need ideas on how to approach my rig

Post by ZV1LLE »

Ok, so, i have NO idea how, but all the bones for the orignal project are no where to be seen too. Oh my god man, i'll look more into this and update the post again later :(
Post Reply