Recently decided to switch to a seperate limb approach for my rig. I didnt use add blending for the limbs because of how they would also blend when coming in contact with the body, so i just hid the edges for the limbs and body at their respective places, but now when i started rigging this leg, I realized just how time-consuming and buggy it would be having to fix up all the point movements, especially without the angle constraints i had to put on it for now.
Is there a better way to use the add blend so it doesnt just blend on the body too, or is there a better way to achieve this? please lmk and thanks in advance!
also i was thinking splitting the top part of the arms and legs, but im not entirly sure how to do that, and im worried it'd just lead to the same issue im having rn)
