MoRen
Moderators: Víctor Paredes, Belgarath, slowtiger
If you made the render farm client software, I would like to port it to Unix systems, if you don't mind. Please use a transparent messaging system, for example with creating, modifying and deleting simple files (with ASCII-7 filenames) as request messages. Or you want to use some IP-based protocoll?
- - - Fazek
Lost Marble,
Ok, I've compiled MoRen on the latest Ubuntu and came across a problem. I wanted to render one jpg image. So I set the start at frame 7 and the end at frame 7. It went ahead and rendered all 50 (Lenny Dance). Has a single frame worked before on linux?
EDIT: Let me do some more testing. I see it runs fine from the terminal.
Ok, I've compiled MoRen on the latest Ubuntu and came across a problem. I wanted to render one jpg image. So I set the start at frame 7 and the end at frame 7. It went ahead and rendered all 50 (Lenny Dance). Has a single frame worked before on linux?
EDIT: Let me do some more testing. I see it runs fine from the terminal.
Download the linux version. Nothing has been updated. This was just to see what needed to be changed for the linux version, code wise. But of coarse, let me know if something isn't working correctly. Also, this needs to load the "Bitstream Charter" font. I had to specify a font and set the size or the text would have been huge and overlapped. If this isn't a common font for linux, let me know of one that is. 
Oh, and just type the extension in such as ".png', ".jpg", ".swf", and so forth when you, "Save As".

Oh, and just type the extension in such as ".png', ".jpg", ".swf", and so forth when you, "Save As".
It works (Linux)! Thank you!!!
A very useful thing could be a .morenrc file in the user's home directory to remember the location of the last used files. Under Windows maybe you can write these to the registry.
Now I just have an idea to make a Lua interface for some render support. One of my problems was that I cannot access the rendering features of Moho from Lua. I know Moho is needed to run its lua programs, but to call Moho as an external program from Moho, to render something, is a really interesting solution and maybe I will use it somewhere.
Thank you again!
A very useful thing could be a .morenrc file in the user's home directory to remember the location of the last used files. Under Windows maybe you can write these to the registry.
Now I just have an idea to make a Lua interface for some render support. One of my problems was that I cannot access the rendering features of Moho from Lua. I know Moho is needed to run its lua programs, but to call Moho as an external program from Moho, to render something, is a really interesting solution and maybe I will use it somewhere.
Thank you again!
- - - Fazek
Sorry guys, it's been awhile since I worked on this. I had got stuck on the linux version but now that's fixed. Just had to take a break from it for awhile.
Anyways, I updated both versions. They both save previous settings to a file. And they both open *.moho and *.anme files, even though it just read "Anime Studio File". Linux got updated to the newer gnome interface and renders start and end frames better.
Now I can start on batch versions soon.
Download from my sig.
EDIT: Added screenshots to the first post.
Anyways, I updated both versions. They both save previous settings to a file. And they both open *.moho and *.anme files, even though it just read "Anime Studio File". Linux got updated to the newer gnome interface and renders start and end frames better.
Now I can start on batch versions soon.

EDIT: Added screenshots to the first post.
It renders your animation without opening AnimeStudio by using the commandline options. Hopefully later to be an app for render farming.DarkCryst wrote:How does this work with Anime Studio Pro? There is no "moho" script file, so what do I point it to?
The main executable doesn't seem to work.
Just locate the AnimeStudio.exe file. Open your *.anme or *.moho file. Save it to an avi or whatever you like. Select the options you want and click on the render button.

The current display output has a delay on receiving information because of the cpu being used for rendering.
Depending on your animation features such as "depth of field", blur, resolution size and particle usage, the cpu may never let up and therefor the console box may never recieve anything until the rendering is complete. I was hoping either mike or fahim would read this and address if there's a work around.DarkCryst wrote:Am I supposed to get any feedback? because all I have is a black dos box open.. no progress or anything.
Also - is there a way to set things like AVI codecs? Because the default is uncompressed, and that means I max out the 4gig file size limit
As for codecs, it uses the last one you used when rendering in AnimeStudio itself. I read that somewhere I beleive. Either here on the forum or in the manual.
Right now though, I'm having troubles with the avi codec always rendering with SVQ3 for some reason. For right now I have to wait until one of the AnimeStudio programmers read this topic. Sorry I couldn't be further help.