Scripts download page

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Manu
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Scripts download page

Post by Manu »

One of the first things e-frontier should do, if they're not already doing it, is to make a script download section on the anime studio website. Having to work your way through endless threads in the scripting forum and finding loads of dead links is not the best way to promote one of Moho/anime studio's strongest points.
CowsCanFly
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Re: Scripts download page

Post by CowsCanFly »

Manu wrote:One of the first things e-frontier should do, if they're not already doing it, is to make a script download section on the anime studio website. Having to work your way through endless threads in the scripting forum and finding loads of dead links is not the best way to promote one of Moho/anime studio's strongest points.
thats true!!!
The400th
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Post by The400th »

No, they should take the best scripts and INCLUDE THEM IN THE PROGRAM!

The mass market that AS is going for don't know or care about scripts, they just want usable functions.

I'm sure lots of people have been turned off Moho because the functions that turn US on are implemented as user scripts and are therefore not easy to find by new users.
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heyvern
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Post by heyvern »

I have to agree that there needs to be better informaton available easily and quickly for scripts and a central location for them.

I notice a lot of the complaints about the drawing and selection tools are "fixed" by using the tool scripts available. Most people have no idea what these are or where to find them easily.

Maybe those of us who have created useful scripts could email them to... someone over at efrontier or to Mike with a description of its use.

I bet they would be included in future versions. I plan to submit my bone master script since I use it in almost all of my files... I'm still trying to get it to work with just one script instead of two... tough nut to crack.

-vern
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Víctor Paredes
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Post by Víctor Paredes »

but, haven't the people of e-frontier/lostmarble contact some scripters?
at the time, i know they were contacting some animators to put their work in the new version.
doesn't happen the same think with scripters?
can any scripter tell us?
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bupaje
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Post by bupaje »

What would be good is some sort of agreed on interface/naming for scripts - not sure that is the right word- but what I mean is having the ability to browse new scripts on e-frontier and simple download them with some sort of auto install so you don't have to figure out what parts go in which folder and renaming stuff to avoid conflicts. With less technical minded users this could be important simple "drop this isnto you as_script folder and turn it on or off from the script browser in AS/Scripts menu...."
[url=http://burtabreu.animationblogspot.com:2gityfdw]My AnimationBlogSpot[/url:2gityfdw]
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Víctor Paredes
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Post by Víctor Paredes »

bupaje, do you mean as the way how to download the extensions (or scripts, i don't know how are named in english) of mozilla firefox?
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bupaje
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Post by bupaje »

Something like that or even Paint Shop Pro or Flash I think - just a simple format that does it all. In fact it could be as simple as each file having a section that tell Anime Studio where to place resoures and AS handles the install.

ie (totally fake code ....)

//MyScript


//********** Begin Ini


../Scripts/Utility/MyScript.lua

AS.OnFirst Run.Add
../Scripts/buttons/myscript.png
../Help/UserCreated/myscript.hlp
AS.End

//***********End Ini

:)
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heyvern
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Post by heyvern »

selgin wrote:but, haven't the people of e-frontier/lostmarble contact some scripters?
at the time, i know they were contacting some animators to put their work in the new version.
doesn't happen the same think with scripters?
can any scripter tell us?
They didn't contact me specifically about scripts... but it did come up that they would like any of those as well. Since I've only written the one script... probably I am not a good example.

As far as automation of script installation... I think someone suggested a tool script "manager"... you could load and unload tools from within AS... this seems to be possible considering the main component is that text file in the script folder... I think LUA can read and write to external text files.

-vern
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Rai López
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Post by Rai López »

heyvern wrote:I plan to submit my bone master script since I use it in almost all of my files... I'm still trying to get it to work with just one script instead of two... tough nut to crack.
...EY! And that is something that I always have wished!!! I hope you get it so GOOD LUCK! :D
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