Creating/Editing Dialog

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wizaerd
Posts: 415
Joined: Fri Aug 25, 2006 7:08 pm
Location: Gilbert, AZ

Creating/Editing Dialog

Post by wizaerd »

Given AS can only import a single soundtrack, I'm curious about creating dialog between two or more characters.

I import individual clips of dialog to create the lipsynching (nothing fancy, just using AS's built in switch layer capabilities as opposed to an external and manual lipsynching application). The key frames for that snippet are then added to the time line, but they may not be in the spot I wish.

Plus, adding a sound track to a switch layer now adds that snippet as the main animation's soundtrack. (Which Moho didn't do, I think...)

So what tips & techniques are there for sound/animation workflow?
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heyvern
Posts: 7042
Joined: Fri Sep 02, 2005 4:49 am

Post by heyvern »

The default lip synch in AS is based on the wave form of the sound. Louder sounds cause the varying layers in the switch to be activated.

So... no... sometimes the keys won't be in the exact correct spot. It is based on volume in the sound... so... any pops or clicks... music.. anything unassociate with dialog will effect the switch layer.

Also if you have dialog between two characters... the two sound files must have the "blank spaces" for the other characters dialog. If one character speaks... then another responds... that gap has to be there in both in order for the lip synch to line up properly.

Or... you can slide the keys of the switch later to adjust for this. It won't be lined up unless you have a "merged" version of the sound track.

If you really want good lip synch you should do it by hand or use Papagayo (which is free).

You can always change the sound track for the file. It shouldn't effect the keys in the switch layer. So after loading in the sound track for the lip synch just load another sound track file to replace it.

-vern
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