How would you set this up in AS?

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heyvern
Posts: 7042
Joined: Fri Sep 02, 2005 4:49 am

Post by heyvern »

bluehickey,

Don't know if you are doing this but I set up the stroke style in a second separate style as well.

A shape can have two styles assigned, I use one for a "default line" style, and the second one for the fill. I may have 10 different fill styles but I have just one stroke style for the whole thing that I can change globally on just one style.

You can also easily override the default stroke style by "turning on" the stroke for a fill style. Makes experimenting and changing things a joy instead of a pain.

Put the stroke style assignment in the first pull down of the shape, and the fill in the second. The second one overrides the first.

If the fill style has the "enable outline" unchecked the stroke style is applied. If you turn ON enable outline in the fill style, it OVERRIDES the stroke style.

Plus! You can override BOTH applied styles by checking the "enable outline" directly on the shapes style.

I love this... total control. I get dizzy with the power.

;)

-vern
bluehickey
Posts: 21
Joined: Tue Oct 31, 2006 8:29 pm

Post by bluehickey »

Correct me if I'm wrong, but I believe that what I have drawn is made up of fills only. I drew the art in Flash using the brush tool, which is just drawing with fill lines and no strokes. The tools in Flash that create a stroke line are the pencil tool, line tool, pen tool, rectangle tool, oval tool. The Brush tool is the one tool that is strictly comprised of only fill lines. So I exported out the art from Flash as an illustrator file (.ai) and then imported that into AS. I noticed that when I click on the black outline of the hand with the select shape tool it treats it as a fill color which I can assign a style to.

So the way I have been setting up the hand colors is by having two different styles: one that is called "skin color" and the other is called "Outline skin color".
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heyvern
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Joined: Fri Sep 02, 2005 4:49 am

Post by heyvern »

My mistake!

Your "strokes" were converted to fills of course. You don't actually have strokes on those shapes, just "filled" shapes that "look" like strokes.

This isn't necessarily a bad thing. It does however prevent the use of "scale compensation". If you zoom in or out on one of these shapes the stroke will not thicken or thin to maintain consistent weight.

What you did was fine, it does make the files a bit more complex though. I started out doing that myself in Moho before I got the hang of stroke styles.

-vern
bluehickey
Posts: 21
Joined: Tue Oct 31, 2006 8:29 pm

Post by bluehickey »

heyvern wrote:My mistake!

This isn't necessarily a bad thing. It does however prevent the use of "scale compensation". If you zoom in or out on one of these shapes the stroke will not thicken or thin to maintain consistent weight.
-vern
I think the only way to make them strokes would be to draw them with a stroke originally in Flash.

I actually can't stand "scale compensation" if this is the same thing that happens to stroke lines in Flash. I call it "bleeding" when you zoom out and the lines get thicker. Drives me nuts. For example if a pupil in an eye is made with the stroke, when it gets scaled down it "bleeds" so that the white of the eye is not visible and the character just has these big black eyes like an insect!
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