ASP5 and Poser6 play well with each other.
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ASP5 and Poser6 play well with each other.
Mixing these two apps together has great possibilities.
http://www.dvtvfilm.com/FTP/Poser-ASP5Test.mov
http://www.dvtvfilm.com/FTP/Poser-ASP5Test2.mov
http://www.dvtvfilm.com/FTP/Poser-ASP5Test.mov
http://www.dvtvfilm.com/FTP/Poser-ASP5Test2.mov
- red hamster
- Posts: 456
- Joined: Wed Apr 20, 2005 11:24 pm
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--the two above linked test files in my initial post were animated in Poser and exported as PNG QT movie then imported into ASP5 and the toon BGs added.
In this example, this animation features a Poser-exported OBJ file:
http://www.dvtvfilm.com/FTP/PoserOBJTest.mov
Since ASP5 cannot understand (as of this time in it's develoment) the MTL file that Poser exports along with the OBJ file -(the MTL file contains the texturing file/data) --one should "color" the sufaces of a prop in Poser's Material Room, before exporting the OBJ. Otherwise, you end up with a B/W object or an OBJ that has some color in it on only a few surfaces. Generally not usable. (In the above MOV example, I over-did the colors to make my point.)
Here's a pix of the "non-colored"surfaces of a OBJ...
http://www.dvtvfilm.com/FTP/OBJ-NoColor.jpg
So, if you work out the "surface color" issue before hand, you can end up with somerthng usable.
Otherwise, exporting to an Alpha-channel QT file is the better way to go--however you are now 2D and loose all the cool 3D stuff ASP5 can work with (not to mention having to track a 2D BG to your @DQT film.
All do-able, but more work than if ASP5 could bring in the Poser MTL file from the get-go.
Still, there seems to be ample possibiities of combining these 2 programs for an effective toon. Sticking Poser-animated characters into ASP5 animated scenes could be very slick.
In this example, this animation features a Poser-exported OBJ file:
http://www.dvtvfilm.com/FTP/PoserOBJTest.mov
Since ASP5 cannot understand (as of this time in it's develoment) the MTL file that Poser exports along with the OBJ file -(the MTL file contains the texturing file/data) --one should "color" the sufaces of a prop in Poser's Material Room, before exporting the OBJ. Otherwise, you end up with a B/W object or an OBJ that has some color in it on only a few surfaces. Generally not usable. (In the above MOV example, I over-did the colors to make my point.)
Here's a pix of the "non-colored"surfaces of a OBJ...
http://www.dvtvfilm.com/FTP/OBJ-NoColor.jpg
So, if you work out the "surface color" issue before hand, you can end up with somerthng usable.
Otherwise, exporting to an Alpha-channel QT file is the better way to go--however you are now 2D and loose all the cool 3D stuff ASP5 can work with (not to mention having to track a 2D BG to your @DQT film.
All do-able, but more work than if ASP5 could bring in the Poser MTL file from the get-go.
Still, there seems to be ample possibiities of combining these 2 programs for an effective toon. Sticking Poser-animated characters into ASP5 animated scenes could be very slick.
Last edited by DVTVFilm on Mon Nov 27, 2006 12:46 am, edited 2 times in total.
- red hamster
- Posts: 456
- Joined: Wed Apr 20, 2005 11:24 pm
- Contact:
Interesting--- I'll try this and see... The problem, I'm told, is that the Poser exported MTL file only reffers to the necessary Texture files -- instead of actually containing them---as perhaps they should. Let me see what DAZ exports.... This could well be a Poser Bug-- or a deliberate way to minimize the MTL file size since Poser is intended to be resident on one's computer, ergo eliminating the need to incorporate the actual texture file in the MTL file.
Okay, DAZ STUDIO handles an exported OBJ file the same way, There are no Textures or color in the file, (color exists, if you take the time to "color" the prop beforehand.)
The exported MTL file is still a reference file to the textures, which in DAZ's favor, it exports in a file called MAPS -that Poser does not create.
However, they are not addressed during ASP5's import of the OBJ file.
Still, there are work-arounds --traditional film/video-style compositing that can be done right inside ASP5 that make the marriage of ASP5 and Poser quite compelling.
The exported MTL file is still a reference file to the textures, which in DAZ's favor, it exports in a file called MAPS -that Poser does not create.
However, they are not addressed during ASP5's import of the OBJ file.
Still, there are work-arounds --traditional film/video-style compositing that can be done right inside ASP5 that make the marriage of ASP5 and Poser quite compelling.
GOT IT WORKING
Here's another test of a POSER OBJ handled entirely inside ASP5. (ie not an alpha/movie)
I'm impressed with the possibilities.
http://www.dvtvfilm.com/FTP/ASP5-OBJ-Test.mov
FYI --1.5 megs--- so... wait for it....
Here's another test of a POSER OBJ handled entirely inside ASP5. (ie not an alpha/movie)
I'm impressed with the possibilities.
http://www.dvtvfilm.com/FTP/ASP5-OBJ-Test.mov
FYI --1.5 megs--- so... wait for it....
having trouble posting my answer. It's a bit long-- everytime I submit it-- it gets regected by the Server... Don't know why... So I'll see if continuously EDIT/SUBMIT it line by line as I re-type it (@#%&!!!)jahnocli wrote:Looks good! How did you get the textures to work?
First, make sure you have the Poser-ASP py script provided by E-frontier.
Place the PY script in your Poser PY Folder
Load your prop or build your scene in Poser (--Lighting is a moot point, since no lighting info is exported)
Run the Poser-ASP5 PY script. (*NOTE-- the default Poser Export OBJ script will not work properly for ASP5.)
remember to export everything into a designated Folder, or you'll end up with files all over the place
Inside that folder will be an OBJ and MTL file---and several jpgs of the Textures needed.
Once that is done, launch ASP5.
Import the OBJ file.
It will look pretty cruddy.
Open the LAYER SETTING parameters,
open the 3D Options Tab
CHANGE the EDGE OFFSET number to "0"
This should clear up your Poser OBJ. From here, you can increase the Edge Offset values by .001 at a time and see how it effects your overall OBJ.
You may notice some errors here and there--which means that the Texture files were not exported/colored properly --- but you can fix these in Photoshop and reimport the OBJ file in ASP5 again--- or or go back to Poser, make adjustments for Color in the Material Room and export the prop again. It's not always going to be perfect, and realy depends on the original prop to begin with.
Add some shadow in ASP5...
in any case, it's pretty slick...

Yeah, I'm a big-time Poser6 user/fanatic. Got my Poser7 on preorder, too.
Here's another sample of a Poser OBJ handled by ASP5:
http://www.dvtvfilm.com/FTP/PoserOBJ-ASP5-2.mov
Here's another sample of a Poser OBJ handled by ASP5:
http://www.dvtvfilm.com/FTP/PoserOBJ-ASP5-2.mov