

Moderators: Víctor Paredes, Belgarath, slowtiger
Looking forward to it.artfx wrote:That's a good idea Bones3D. I would probably be good to use the same clip which you mention. That technique can go a long way.
Terrence...YOU got me interested, and I spent some time working with point animation. Or, shall I say point group animation?artfx wrote:This week I have some new ideas for AS and will really push the point animation versus switch layer testing.
Can you explain in detail what rotation tool do you use? Perspective points, rotate points or rotate layer?Example, a head or other part turns vertically and I select the group, face and all, and use the rotation tool. A little point touch up and ...
Interesting.artfx wrote:Yes. I am the same Terrence. And I did do quite a bit of 3D cel shading in Lightwave. Still have 3D cel shading plans as well. But your tests do exhibit the very problem every cel shader encounters whether its a guy like me using Lightwave or a huge budget theatrical production like Appleseed. That's just something that will have to be lived with unless some of the more recent NPR renders can deliver different.
In my case, many of the new sketch and NPR renders delliver many magnificent painterly and sketchy styles, but none of them look like the anime I desire so I have never gone too far into them. I think using Anime Studio may in fact be the best way to achieve one of the things I am truly after and I take a different view of how I would do a cel shaed film as a result.
Genete,Genete wrote:Can you explain in detail what rotation tool do you use? Perspective points, rotate points or rotate layer?Example, a head or other part turns vertically and I select the group, face and all, and use the rotation tool. A little point touch up and ...
A little point touch up and ... WHAT?
Could you post a simple anme file sample for the critical step?
The above link to my point animation is so low resolution that I want to give you a choice of seeing it as it should be seen. It's a 30meg DV stream so you might have to wait. I took off the front end credits that are in the lower res version.artfx wrote:This week I have some new ideas for AS and will really push the point animation versus switch layer testing.