"live" bone animation! I am laughing my derriere o

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heyvern
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"live" bone animation! I am laughing my derriere o

Post by heyvern »

I was watching my favorite movie tonight, Tremors, while I was working in AS. I've seen it a million times and often have it playing on one computer while I work on another.

I was playing around with a bone rigged mouth I did a while back. I was experimenting with it just as the closing credits came on with Reba Mcintire singing. The rig is really simple and it is fun to just drag the bone around and make it "talk" in real time.

Just for fun I was making the mouth in my AS project "sing along" with the end credits of Tremors. I was just goofing on one frame moving the bone around. I know the song by heart.

So then I got the great idea to hit play in AS and see if it actually put in the key frames.

It did! I was laughing my arse off.

Not practical for usable lip sync I suppose. I guess with some clean up it might work. I'll see if I can grab the song and put up a sample.

uh... happy new year!

-vern
JCook
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Post by JCook »

Vern,

That's amazing! I just gave this a try, only just using a circle, no bones. I hit play, then dragged the circle around, and when I hit stop - voila! - keyframes! I played it, and it worked. This actually looks to me like it might have some usefulness, at least for setting keyframes quickly, to be tweaked later. One of those happy accidents, I suppose. Thanks for posting this.

Jack
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bupaje
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Post by bupaje »

Hey, this sounds like a great tip! I didn't realize it could record this way. Have to try it when I get home.
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artfx
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Post by artfx »

I could manu uses for this, especially if it's fairly accurate. Imagine doing something that needed timing music! Many many possibilities.
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heyvern
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Post by heyvern »

After some experimenting I came across some glitches as far as "music timing".

It doesn't record timing accurately. It seems to record at a faster speed. If you do some motion in time to music it runs faster when you play it back or render.

I don't quite understand why this happens. I find recording with "skip frames" off works best. Skip frames on records too fast. It could have to do with my slow machine. Maybe a machine with a faster processor would be more accurate.

I could experiment with rescaling the animation but it isn't worth it right now since I was just playing around.

-vern
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