I was wondering if it might be possible to create a class of objects with special properties that might be fun to use in animations.
For example you have all seen the cartoon boxing glove on a spring? Let us call this a tethered spring. The idea is that you can create two shapes and attach the base to one, and the spring head to the other. When you 'fire' the spring head it bounces out and in a few times, each time less. Allow to adjust the bounce, wobbliness (side to side motion etc), and you can use this in many animations like clock springs popping out, head pops off, paddle ball (on elastic string), catapults, bow firing and so on.
Then you can also have one called the pendulum. Attached at one end, set in motion it swings based on some parameters you set, slowly to nothing or continously swinging.
And another would be a gear type setup where object A can be set to rotate object B, in same or opposite direction and in different ratios ie 2:1.
I know you can simulate all of this but would br great to have something as simple as the bones, just drag and add the object, select what it will affect, adjust parameters. Engines, bicycles, clocks and so on ....
By attaching these to boned objects and particles might be possible to come up with all types of creative mayhem.

Disclaimer: Fired off during a short work break so may be less coherent than usual.
