I don't know where to put this post so I paste it here:
I'm investigating how to rotate a circle like a 3D shape with my rotate to traslate mechanism. But my target does not matter. Here is the problem.
Well I've made a circle... and two set of mechanisms that perform the horizontal movement...I've used bone layers (or switch layers to test both). And I've checked to flexible binding (not region binding)
well... the left and right points moves as spected but the upper point (NOT AFFECTED BY THE REGION OF ANY BONE) moves with the left mechanism AND NOT with the rigth. Aaarrgh THEY ARE SYIMETRICAL!!!!!!!
Why that point moves if i is not affected by any bone region!!!!!
Why the lower point did not do the same???? (is the correct behaviour)
Why the right mechanism don't affect to the upper point?????.... and the left YES???
What is happening??????
Here are the sample files:
http://amanoalzada.iespana.es/Mohostuff ... inding.swf
http://amanoalzada.iespana.es/Mohostuff ... nding.anme
HELP






EDITED:
Why that strange change of curvature at frames 12 and 36...??????