Pretty simple. Instead of one bone as the control for both values allow a different bone for each value, x and y.
I have written a layer script to do this exact thing... but... I feel it would simpler to have it in the application.
-vern
Split translation constraint (different bones for x and y)
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- CartoonM!ke
- Posts: 110
- Joined: Mon Apr 17, 2006 4:54 pm
- Location: Walnut Creek, CA, USA
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Cool idea!
Never thought of that. Two bones are listed for the translation constraint. One bone has 0 for x the other 1 for x. If you mix and match values they "share" control.
This would be a lot harder to implement in AS than a simple split as it would require adding in features that don't already exist in the program. I would be happy with just the split for now.
-vern
Never thought of that. Two bones are listed for the translation constraint. One bone has 0 for x the other 1 for x. If you mix and match values they "share" control.
This would be a lot harder to implement in AS than a simple split as it would require adding in features that don't already exist in the program. I would be happy with just the split for now.
-vern
- CartoonM!ke
- Posts: 110
- Joined: Mon Apr 17, 2006 4:54 pm
- Location: Walnut Creek, CA, USA
- Contact:
Hee hee...
Not with programmers! Ask for the moon AND the stars they say "You're crazy!" and you get nothing.

I prefer to ask for the moon and hope they might add the stars in the future. (as long as the star isn't bald and in rehab of course.)
To go to the moon we had to orbit the earth first.
-vern
Not with programmers! Ask for the moon AND the stars they say "You're crazy!" and you get nothing.

I prefer to ask for the moon and hope they might add the stars in the future. (as long as the star isn't bald and in rehab of course.)
To go to the moon we had to orbit the earth first.
-vern