Master Bone to control bone in other layer
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Master Bone to control bone in other layer
I have a pair of overlapping eyes that use seperate masking groups for the pupils. Each pupils has a bone attached to it and I would like to set up a master bone that links the bones inside the masking groups. Is it possible to control bones that not in the same layer?
Below the a sample file of what I'm trying to do.
http://joellongie.com/jl_content/shared ... /eye3.anme
BTW, I currently only have Anime Studio, not pro so I can't use scripts.
Thanks
Below the a sample file of what I'm trying to do.
http://joellongie.com/jl_content/shared ... /eye3.anme
BTW, I currently only have Anime Studio, not pro so I can't use scripts.
Thanks
I wrote layer scripts that does this...
http://www.lostmarble.com/forum/viewtopic.php?t=3465
It isn't "perfect" but it does the job. I've been using it quite a bit. It breaks down when you have a ton of bones. But if the file is fairly simple it works well.
-vern
http://www.lostmarble.com/forum/viewtopic.php?t=3465
It isn't "perfect" but it does the job. I've been using it quite a bit. It breaks down when you have a ton of bones. But if the file is fairly simple it works well.
-vern
I think you don't need to go to a master control bone for other layers script.
If you change the masking mode to "reveal all" and modify the order of the layers you an achieve the proper masking with only one bone layer.
Check out the masking setup in the sample file:
http://amanoalzada.iespana.es/Mohostuff/eye3-mod.anme

By the way I understood that AS (not Pro) did not have group layers, There were many suggestions to the non Pro owners to use a bone layer instead a group layer, because in fact a bone layer is a gorup layer also. Am I wrong?
Regards
Genete
If you change the masking mode to "reveal all" and modify the order of the layers you an achieve the proper masking with only one bone layer.
Check out the masking setup in the sample file:
http://amanoalzada.iespana.es/Mohostuff/eye3-mod.anme

By the way I understood that AS (not Pro) did not have group layers, There were many suggestions to the non Pro owners to use a bone layer instead a group layer, because in fact a bone layer is a gorup layer also. Am I wrong?
Regards
Genete
I am obsessed with bones. I use them for everything. I can barely recall the last time I actually animated by moving points... so... keep that in mind when I speak of bones.
I did this eye using bones:
http://www.lowrestv.com/moho_stuff/eye.moho
(click image for movie)

In the file there is a lid control bone that moves both eyelids together and an eyeball mover that... uh... moves the eyeball.
So in my humble opinion... bones rule all baby!
-vern
I did this eye using bones:
http://www.lowrestv.com/moho_stuff/eye.moho
(click image for movie)

In the file there is a lid control bone that moves both eyelids together and an eyeball mover that... uh... moves the eyeball.
So in my humble opinion... bones rule all baby!
-vern
Hey vern,
I'm sure this is technically great, (and obviously the artwork is great) but it's missing a couple of important things that Genete is careful to handle...
[1] Your iris is translating, but not actually rotating in perspective.
[2] When the pupil swivels upward, the transparent dome of the cornea nudges the upper eyelid upward.
(Given your experience, I figure you probably are in a position to lecture me more expertly on this than I can...)
Do you plan to refine this demo to handle those aspects?
I'm sure this is technically great, (and obviously the artwork is great) but it's missing a couple of important things that Genete is careful to handle...
[1] Your iris is translating, but not actually rotating in perspective.
[2] When the pupil swivels upward, the transparent dome of the cornea nudges the upper eyelid upward.
(Given your experience, I figure you probably are in a position to lecture me more expertly on this than I can...)
Do you plan to refine this demo to handle those aspects?
Nah,
It looks good enough to me. Have to draw the line somewhere. If I wanted that much realism I could always go back to using 3D software. I've already gone too far as it is.
This was a sample of how to do eyes from another topic a while back. I believe it was a discussion of bone rigs.
I don't think anyone complains about the 3D inaccuracies on the Family Guy or the Simpsons.
And what about those anime characters with their eyebrows IN FRONT of their hair? What's that all about anyway? I know a few people with really bushy eyebrows but they don't float inches away from their faces.
And have you seen the size of some of those eyes? They're so big there would be no room for a skull in the brain! Those worries keep my up at night.

Hee hee... I went off a bit there... but no. I don't plan to do anymore with that particular sample. I don't think eyeball perspective is high on my list of worries at the moment... otherwise I would just go insane. At the moment I'm trying to deal with the specular highlight on the eyes with my face rig. They look weird because they move with the eyeball...
-vern
It looks good enough to me. Have to draw the line somewhere. If I wanted that much realism I could always go back to using 3D software. I've already gone too far as it is.

This was a sample of how to do eyes from another topic a while back. I believe it was a discussion of bone rigs.
I don't think anyone complains about the 3D inaccuracies on the Family Guy or the Simpsons.
And what about those anime characters with their eyebrows IN FRONT of their hair? What's that all about anyway? I know a few people with really bushy eyebrows but they don't float inches away from their faces.
And have you seen the size of some of those eyes? They're so big there would be no room for a skull in the brain! Those worries keep my up at night.

Hee hee... I went off a bit there... but no. I don't plan to do anymore with that particular sample. I don't think eyeball perspective is high on my list of worries at the moment... otherwise I would just go insane. At the moment I'm trying to deal with the specular highlight on the eyes with my face rig. They look weird because they move with the eyeball...
-vern