I know this has been debated to death... but... I'm desperate...
I thought I had a great shape layering set up only to find that... thing happening.
Two shapes that share one edge when rendered, produce a "line" where the antialiasing doesn't join properly.
Has there been any solutions for this other than rendering without antialiasing? It is critical to finishing my character setup.
The odd thing is that I still get a line even rendering without antialiasing.
That light line on the right side of the face should not exist.
http://www.lowrestv.com/character_rig/c ... e-rig6.mov

I am pretty sure there is nothing to be done.
The only possible solution I've found is to change the shadow to a solid color and put another shape behind everything to fill in the antialiasing. I'm using a percentage of black to create the shadows so you only have to change the skin color style. Also this shadow shape goes over the eyes as well... if it were a solid color I would have to create separate shapes for the eye whites shadows.
-vern