Does anynody have any tips on how to animate a character that is "shaking of fear"?
Gr,
Frank
How to make a character shake?
Moderators: Víctor Paredes, Belgarath, slowtiger
I think the most important thing to transmit the feeling of fear is not really the shaking but more the expressions. Maybe a person with a very opened eyes and mouth (up eyborws even) and/or biting his nails. Have a look to some classic thriller movies to get more help. 
Shaking for freeze, for example, can be done with a switch layer that changes quickly the boned riggeed character between one steate and another (one vector layter and another). For your workflow (image layers) it could be neccesary a modification of the original picture and the effect could not be easily achieved.
Also can use noise interpolation or noise lines. Remember that you cannot use noisy lines (if still using image layers) but always can use noise keyframes in the layers position / bone positions / bone angles and bone length.
Hope those tips helped you
Best
Genete

Shaking for freeze, for example, can be done with a switch layer that changes quickly the boned riggeed character between one steate and another (one vector layter and another). For your workflow (image layers) it could be neccesary a modification of the original picture and the effect could not be easily achieved.
Also can use noise interpolation or noise lines. Remember that you cannot use noisy lines (if still using image layers) but always can use noise keyframes in the layers position / bone positions / bone angles and bone length.
Hope those tips helped you
Best
Genete
Ha ha!
Patmals beat me to it!
The bone wiggle would be a cool way to do it. You could target specific bones, change the wiggle amount. It should look very realistic and convincing. "shivering" or "wiggling" like this is based on small fast rotations of the limbs.
Probably need to create or find some kind of weird sound.
EDIT:
Just do a small section of "wiggle" and use the Cycle interpolation on the bones. Do it in an action and you could reuse it over and over very easily.
-vern
Patmals beat me to it!
The bone wiggle would be a cool way to do it. You could target specific bones, change the wiggle amount. It should look very realistic and convincing. "shivering" or "wiggling" like this is based on small fast rotations of the limbs.
Probably need to create or find some kind of weird sound.
EDIT:
Just do a small section of "wiggle" and use the Cycle interpolation on the bones. Do it in an action and you could reuse it over and over very easily.
-vern
Is there a kind of tutorial on how to use this bone wiggle script?
Gr,
Frank
Gr,
Frank
Last edited by moorsel on Tue May 08, 2007 12:07 pm, edited 1 time in total.
Very simple.
On any frame other than frame 0 select any bone. Then select the bone wiggle script in the scripts/sound menu, follow the directions.
There are two settings, the first is the max angle the second is the frames between each wiggle.
When you hit okay choose a wav file.
The script will apply rotation key frames on the bone selected based on those settings.
If it doesn't work then most likely the audio file is not the correct format. I don't know any more than that.
-vern
On any frame other than frame 0 select any bone. Then select the bone wiggle script in the scripts/sound menu, follow the directions.
There are two settings, the first is the max angle the second is the frames between each wiggle.
When you hit okay choose a wav file.
The script will apply rotation key frames on the bone selected based on those settings.
If it doesn't work then most likely the audio file is not the correct format. I don't know any more than that.
-vern