Oh boy...
Sad little Vern is sobbing quietly in front of his computer. I have been watching this with... great but.. conflicted interest.
Honestly... this solution kicks mine out of the park.
First off... my desire to "sell" my rig to the community was motivated by two things; a desire to make some desperately needed extra income and also to produce advanced and easily posable characters for AS users.
This rig is brilliant. It blows mine out of the water. It still needs some work but there is no denying this.
It is faster, more efficient, easier to set up. I have decided that it would be silly for me to continue with my 300+ bone rig. Well... to be honest I couldn't continue knowing what I know now anyway.
It would be like the first wheel maker continuing to sell his high priced square wheels because he doesn't want to steel the free and slick round design from the guy in the next cave.
However my focus always was and still is on a single bone's translation key for head rotation.
I have some ideas and thoughts I would like to share and would be interested in your feedback.
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I have made huge advancements in layer script bone control. And would add the following features using a single layer script:
Single bone control. Piece of cake. I already have that capability right now since I added in scale control based on bone translation to my body rig. I was going to incorporate that at some point in my face rig. I was on the same track as DK... I just wasn't quick enough darnit!
Layer Flipping
Automatic layer flipping for ears and hair. Hair on the sides of the head need to "go back" just like the ears. This can be done by flipping (and of course scaling) the hair layers. This script is already done and works PERFECTLY. It can easily be added to this rig.
Bone Controlled Facial Posing.
Once again I already have this solved with my rig. Because of the brilliant use of bone scaling for simulated rotation in this rig the number of bones required from my rig would be much less. Still need a few more bones.
Up and Down Rotation
I don't know how far any of you have gotten with that aspect but I can already see how to incorporate "up down" rotation. It would need a few extra bones of course. Imagine a "curved" chain of bones (3 or 4 maybe?) that roughly follow the contour of the face/head that scale in sequence to simulate the up down rotation. It popped into my head as soon as I looked at the rig.
So ultimately this whole rig would work with ONE BONE KEY as mine does. Everything controlled by one layer script. There would not be any keys other than one control bone translation. That has ALWAYS been my goal with a rig like this.
I plan to completely change the so called "business plan" for what I would like to sell on content paradise and focus on making DK's rig even better
and of course freely available to everyone.
I always wanted to share my rig... but over the years I have always given away too much of my talent for free... to ungreatful deadbeat clients with promises of riches... to family (you can't charge family right?) to unpaid spec work...
Working on producing this "open source" rig would actually take a lot of pressure off of me. I wouldn't be so concerned about "not sharing" to protect my "product". I can focus on producing the characters for sale. That much I CAN own.
As a side effect, by all of us working together on this rig any of us could create amazing original character content to sell on content paradise if we wanted to. The rig itself would be free to all. It would be the original artistic designs that could be sold which is really what I want to do anyway.
I will admit I am a bit sad... many many hours of work on my rig...

oh well... I just didn't get it to market fast enough... just as well since this is so much better!!!
I will work on adapting my scale control translation script to the prototype rig here and will post it.
I am officially on board with this and sharing my ideas freely with the AS community.
I can't ignore the fact that this IS going to be the definitive 2.5D rig. I can't say it enough... THIS THING KICKS ARSE BABY!
The knot in my stomach is loosening up a bit. And at least I won't have to deal with 300 bazillion bones anymore.
p.s. This rig works with Region Binding on the bones just as well as flexible. I prefer Region binding myself... any thoughts on this?
-vern