GreyKid Pictures

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Freakish Kid
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Post by Freakish Kid »

jahnocli wrote:DatBoiDrew, I know everything is bigger in Texas, but that is the biggest footer I have ever seen!
haha,

thats funny!
DatBoiDrew
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Post by DatBoiDrew »

lol i didnt mean for it to come out that big.

but that leads to my next question... i know this sounds lame... but what exactly is point animation? I've been hearing this term alot but i dont understand what it is. I used to more traditional animation as well... and im really new to anime studio pro.

sorry for the dumb question
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Freakish Kid
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Post by Freakish Kid »

DatBoiDrew wrote:lol i didnt mean for it to come out that big.

but that leads to my next question... i know this sounds lame... but what exactly is point animation? I've been hearing this term alot but i dont understand what it is. I used to more traditional animation as well... and im really new to anime studio pro.

sorry for the dumb question

When you create a model in anime studio you build it with the point tool, like in illustrator, we build our models with the animation in mind. Once we have constructed the character we animate the points of the model to form the next pose in our animation sequence. We obviously use the bones to set up a general pose but then add to it by positioning the points to create a clean, dynamic image.

We also do not let the computer 'tween' the points, if you do that the animation always looks mechanical and produced in a computer, we guide the computer when it comes to inbetweening, adding new key frames if the motion appears mechanical.

And yes, your footer is still huge...

GK
DatBoiDrew
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Post by DatBoiDrew »

ohh ok. thanks alot.

do you import a jpeg into anime studio and then trace over the characters or do you draw them from scratch?
and sorry for all the questions. and thanks alot for taking the time out to even consider answering them.
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Phatthumb
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Awsome stuff

Post by Phatthumb »

Watching your toon was inspiring. I recently bought Amine Studio Pro5 and for the price I was hoping that it wouldn't be a dead end program. Your toon shows all that its capable of. I'm really excited to do a new toon. Check out mine and tell me what you think. http://www.liveleak.com/view?i=37c_1179582148
Phatthumb
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heyvern
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Post by heyvern »

jahnocli wrote:DatBoiDrew, I know everything is bigger in Texas, but that is the biggest footer I have ever seen!
I thought it was some sample work... ;)

Yes... that signature is... annoying as heck. It fills the whole screen on my monitor.

I can only see the image from one post and then all I do is scroll. Please give us a break... pretty please. It's like spam. You can still advertise just make it much smaller.

-vern
DatBoiDrew
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Post by DatBoiDrew »

sorry guys
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Freakish Kid
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Post by Freakish Kid »

@ DatBoiDrew:

We peoduce a detailed storyboard, one that combines the storyboard and layout, it is done quite large so we can get all the detail in.

Then we take our pre built model from the character sheets we have produced and build what ever pose is needed.

We do not draw our characters straight into the program.


@ Phatthumb:

Which film of ours did you watch that gave you inspiration?

I just watched your film, great stuff!! Dance music, aliens and UFO love... good clean family fun! Alien pole dancers... it's new, it's bold, it's outa space man!!!

@ heyvern:

Scrolling is good exercise for the index finger!!! but i have to agree and after all you did say pretty please!!
DatBoiDrew
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Post by DatBoiDrew »

i was looking at the bunny love. and it seems as though the moon and the plants are just artwork done in photoshop or something and just imported on different layers. then set on different "Z" dimensions. just wondering if im right.
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Freakish Kid
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Post by Freakish Kid »

DatBoiDrew wrote:i was looking at the bunny love. and it seems as though the moon and the plants are just artwork done in photoshop or something and just imported on different layers. then set on different "Z" dimensions. just wondering if im right.
We only use Animo Studio for character animation, we use many different softwares for other jobs.

Backgrounds for Bunny Love were produced in Flash. As are most of the backgrounds we do.

Compositing of our projects are always produced in Combustion or Digital Fusion.

Bunny Love was a little experiment for us, we only produced a thumbnail board and built the main set in Combustion in a 3d space. Then we simply moved the camera around when the different scenes called for it.

The animation that we produced in Anime Studio was then dropped into the 3d space and filmed, Some scenes were massive, especially the dance floor scenes as there were over 150 layers to keep track of and comp.

On top of that the set was given 3d lighting to help create the right mood. The seperate background layers were also given shading to add to the sense of depth.

Some shots required 3 or 4 render passes with fx being added to each pass.

It was a massive in house job but one we feel was a success, it's a good example of limited animation not feeling like limited animation!

GK
DatBoiDrew
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Post by DatBoiDrew »

wow. i had no idea.
thats pretty cool.
I have combustion 4. jus got it recently. and i was wondering what compositing is. i was looking at the little video demos that came with the program but it didnt really show much.
you dont have to explain this because i know how it is when youre giving away too much information lol.

but i appreciate your time.
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Freakish Kid
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Post by Freakish Kid »

DatBoiDrew wrote:wow. i had no idea.
thats pretty cool.
I have combustion 4. jus got it recently. and i was wondering what compositing is. i was looking at the little video demos that came with the program but it didnt really show much.
you dont have to explain this because i know how it is when youre giving away too much information lol.

but i appreciate your time.
It's no problem, compositing isn't that much of a secret!

Once you've set up your work space in combustion you will need to import all your footage.

The best thing to do is render out each layer/character from AS as a png format (when you do make sure extra smooth images are checked as well as 'do not pre multiply alpha')

Then import your animation into Combustion, once you have set up your shot, in z space using the composite controls. Animate the camera and render your shot out!

It really is quite simple, the trick is to learn all the short cuts, little things that you'll only pick up from the continual use of the software.

The software is really quite fantastic and simple to use.

That couple with AS is a very powerful arsenel in any animation studio.

GK
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Gnaws
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Post by Gnaws »

The best thing to do is render out each layer/character from AS as a png format (when you do make sure extra smooth images are checked as well as 'do not pre multiply alpha')
I've been meaning to try this, so once you mentioned it I had to give it a try - I hope it's OK to share it here.

It was done in After Effects and includes elements from an AE tutorial by Andrew Kramer.

http://www.peelingpornosigns.info/bunny/
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jahnocli
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Post by jahnocli »

Ha ha -- that was great!
You can't have everything. Where would you put it?
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heyvern
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Post by heyvern »

@ heyvern:

Scrolling is good exercise for the index finger!!!
I think I read somewhere that the average person will scroll something like 16 miles every day. I wish I could find the original article. It was about a new mouse with a scroll wheel that "coasts" very fast and mentioned the number of miles a person will scroll. It was a scary big number.

Be cool to put an odometer on your mouse wheel to find out.

-vern
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