bones to image ???

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grmead
Posts: 1
Joined: Sun Jun 10, 2007 4:15 pm

bones to image ???

Post by grmead »

I rendered a character in Poser 6 and imported that image as .png into AS Pro 5. So how do I get the bones to stick to the image. I have followed the various tutorials but none of these things appear to "like" the image. I have tried separating an arm and then attaching bones -- didn't work. I drew an outline and attached bones to it -- didn't work -- so, how do I glue those bones to that image???

george
donnie
Posts: 111
Joined: Mon Oct 16, 2006 11:53 pm

Post by donnie »

First Check that you've actually dragged the PNG layer into the bone layer (not just placed it underneath),
then also check that the warp image using bones checkbox is checked (under 'image' in the layer settings window (double click layer to open).

Hope that helps.

Donnie.
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toonertime
Posts: 595
Joined: Tue Feb 27, 2007 8:34 am
Location: ST. LOUIS

dem damn bones

Post by toonertime »

a beginner problem I had was you have to
remember to set all this up in frame 0

a little thing to remember but it took me
weeks to figure that out
myles
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Joined: Sat Aug 21, 2004 3:32 am
Location: Australia, Victoria, Morwell
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Post by myles »

Hi George,

Tutorial 4.1 should show you how to bind whole images to individual bones (for instance, moving the forearm and biceps as separate iamges), which is the style you should use if you want to export your image-based animation to SWF (Flash) format.

If you're not exporting to SWF, then Tutorial 4.2 should show you how to bind one image layer to several bones (for instance, having a single arm image bound to 2 bone images) for smoother joint bending, but this style won't export to SWF.
Once you've absorbed the above tutorial, Tutorial 3.4 should then show you how to set up a character, only you would use several image layers rather than several vector layers.

Animating everything fom a single image rarely works well for more complex character animation.

Regards, Myles.
"Quote me as saying I was mis-quoted."
-- Groucho Marx
JCook
Posts: 392
Joined: Wed Aug 04, 2004 1:28 pm
Location: Cape Cod, MA

Post by JCook »

As toonertime said, set up the bones on frame 0. I've had problems with this, and found that after setting up the bones at frame 0, I had to move to frame 1 for the bones to become active.

Jack
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