I had a moral twitch cos the character is something i'm developing for a client... i should hopefully be able to be more open shortly, but for now I felt i had to remove it.
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Thanks to Ramon for his 'lipsync with actions' script, saved my bacon - and thanks to Heyvern and Genete for their ongoing support in everything AS.
edit: i forgot to mention Fazek for his amazingtools - i use them now instead of their original counterparts thanks Fazek
Last edited by funksmaname on Sat Jun 16, 2007 9:52 pm, edited 2 times in total.
Thanks everyone,
Actually the head only uses 3 layers - the features, the face shape and the beard/hair. The only reason its on 3 is so i can mask the beard/hair to the shape of the head... although i'm going to experiment with trying to get it down to one layer - the only thing that frustrates me is not being able to control the curve of 'crossroad' points.
Still i think the masking method works ok, it just means i have to change 3 different layers to create mouth shapes, but once they are created as actions its not so much hassle.
I've been inspired by vern to work on a hand (another thread) so i may add some hands when i get that down.