slowtiger - you got my brain ticking now, that would be a great setting for an animation in this style

hmmm...
dlangdev - nice work! Looking at your file though - OMG is it complicated!... you might be surprised to learn that the entire 'Don' character is on a single layer! Things i've recently learned (and still working on, as this is a first test of which) are really getting your head around shape order to really simplify construction: with the mouth/eyes for example - cut them into the head shape with holes, and the eyeballs/teeth/tongue etc can be nudged below the hole (its a bit confusing but if you fill the hole for the mouth for example, you can make that shape black and put it at the bottom of the layer stack so it always deforms perfectly with the mouth...then put teeth ABOVE that but below the head shape) ... its hard to explain but i really reccomend you practice simplifying your construction as point animation on this character of yours would be almost impossible.
Here is the anme file! - i guess its about time i gave something back
i HIGHLY reccomend you install the script i mentioned earlier - then using the shape select tool, (Q) you can easily see what ive done with shape order for making the mouth/eyes. (it shows you numerically in the top bar what a shapes location is in the stacking order)
I split the head into 4 shapes, probably unnecesserily - i think two is enough (bottom/top) but i was anticipating a head turn so wanted one side to also be stacked above the other. (trying to run before i can walk

)
if anyone has any construction improvements i'm ALL EARS!

but every character ive created has become more and more streamlined which really makes it more manageable.
Jeez, i go on... !