Most frustrating... reset bones doesnt seem to work on switch layer bones!?!?
Any ideas?
...reset bone/all bones on a swtich layer?!
Moderators: Víctor Paredes, Belgarath, slowtiger
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
I've noticed this odd behavior in other situations. There are other things not available to a switch bone layer... can't remember exactly what it was off hand.
Sometimes when I was desperate I would actually change a switch to a bone layer using a text editor, do some stuff, then change it back. Not a good solution.
No way to fix this right now since reset bones is not a script, it is part of the application.
A scripted version like a new tool or menu script could be created to avoid this issue though.
I think what is happening is that AS sees the switch as a switch first and then "skips" it because it isn't "just" a bone layer... technically it is a group layer first, switches and bones are sub types of groups It could be that bone layers existed BEFORE switch layers in the program and the reset bone command just wasn't updated to include switch layers... this is just a guess though. Somewhere along the way it isn't being recognized as a bone layer.
This would be a good item for a bug report. This is definitely a bug.
-vern
Sometimes when I was desperate I would actually change a switch to a bone layer using a text editor, do some stuff, then change it back. Not a good solution.
No way to fix this right now since reset bones is not a script, it is part of the application.
A scripted version like a new tool or menu script could be created to avoid this issue though.
I think what is happening is that AS sees the switch as a switch first and then "skips" it because it isn't "just" a bone layer... technically it is a group layer first, switches and bones are sub types of groups It could be that bone layers existed BEFORE switch layers in the program and the reset bone command just wasn't updated to include switch layers... this is just a guess though. Somewhere along the way it isn't being recognized as a bone layer.
This would be a good item for a bug report. This is definitely a bug.
-vern
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
This is pure genius!
I have desperately been trying to come up with a solution for that problem!
My character rig has so many bone groups, eyes, mouth. etc Sometimes I just want to key all the frames for a subset of the whole group, I had to constantly select just those bones and key the frames otherwise I get unwanted frames where I didn't want them... or if I used reset bones it would key scale or rotation that would mess things up and clutter the time line.
Yeeehaaaa!
-vern
I have desperately been trying to come up with a solution for that problem!
My character rig has so many bone groups, eyes, mouth. etc Sometimes I just want to key all the frames for a subset of the whole group, I had to constantly select just those bones and key the frames otherwise I get unwanted frames where I didn't want them... or if I used reset bones it would key scale or rotation that would mess things up and clutter the time line.
Yeeehaaaa!
-vern