human: scene 3
is underwater, what you see through the window is the bottom of the sea. The buildings are build right into the water and go up above sealevel. If that's not clear enough now I really have to do something about it.
slowtiger: To have Marin hesitate for a moment before opening the door is a brilliant idea. Combined with a few steps it will indeed make the scene a lot clearer and you get more into the mindset of the protagonist that way. Thanks!
Also, I'm still completely free in my editting. What you've heard under the storyboard is just a temptrack. Custom music will be written for my movie once my composer/sound designer is back from a holiday end of July. I try to have as much of the editting frozen before he starts working on it.
I'm very excited about the guy I managed to get who will write the musical score for my animation, he just got back from working with Klaus Badelt (the guy who did the music for Pirates of the Carribian) and is very exited to work on a project with me again.
Yeah, I'll mirror the trainshot at the beginning of scene 5 or else people really would get confused direction-wise.
ulrik: Well spotted, the switch layer of the glasses was two frames off the second time. I fixed it now.
funksmaname: Heh, the view outside the window I created in After Effects, rendered it and then imported as a movie file in AS.
Again, thanks everyone!