dlangdev wrote:Now, it seems that I need to trim down the number of points per shape, how would I do that using the Freehand Options dialog box?
Increase the Pixel Tolerance to put down less points per mouse/pen movement. Increase the Angle Tolerance so the mouse/pen can move off the straight line more before a point is put down.
A value of about 20 in both is comfortable while still remaining fairly accurate. I like using a value of about 30 in both but this tends to over-simplify some shapes.
tbh... i prefer the point-by-point version it would be easier to animate too...
i tried the point removal script - its pretty good! but it doesnt get rid of the poiints, it selects them so you can delete them yourself if you're happy with its selection
Also you could easily give the mane more volume just by manually adding and dragging out mid points between each to make them curved...
ok, i think the conclusion for me is becoming clear.
it might mean point-by-point drawing is the clearly the cleanest approach, as seen from the two files. though the trick for me in order to make this work is to draw first on paper, scan it over, and lay out the points with auto-fill set to off.
the result is a un-filled shape defined by points.
from there, i can use the define shape tool to fill the shape with colors. or perhaps set the shape order as well.
dlangdev wrote:it might mean point-by-point drawing is the clearly the cleanest approach, as seen from the two files. though the trick for me in order to make this work is to draw first on paper, scan it over, and lay out the points with auto-fill set to off.
the result is a un-filled shape defined by points.
from there, i can use the define shape tool to fill the shape with colors. or perhaps set the shape order as well.
I think this is a very effective way of drawing in Anime Studio, although you must keep in mind what needs to be animated when laying out the points.
Import the image as an image layer rather than as a tracing layer and you have more control.
Regards, Myles.
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