Hi everyone! I'm new here, and I know this question has been asked before, but I can't figure out a solution for my life.
I have a character that looks like this:
Character[Bone]
-Mouth[Switch]
--A bunch of mouth shapes[Vector]
-Head[Vector]
-Body[Vector]
And the problem is that the bone layer won't control the shapes in the mouth layer. I already knew that it worked like that, but I can't figure out any logical way to remedy the problem. I don't want any vector deformation or anything. I just want the mouth to simply move as a whole shape and it won't.
Bone bindings
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