It's a Windows Media File. I rendered in at half frame size and in DivX format, and then converted it to .WMA to get the file size to be very small. Even though it looks better full size (and in anything but DivX), it's still not too bad. The lines on the nose look thicker than they should.
The quick reply - looks really nice. Using the vector layers in 3d, I suspect? Overall, it works really well. It's not the line width, but the change on the nose "direction" is distracting. When the head is turning towards the end, works a charm. Definitely one of the techniques I really need to work with more. Looking at it (a few times), I'm not exactly sure how it was done. Mind sharing the .Moho file, or a breakdown of what you did? Pretty neat, though.
The nose is the only part that doesn't work here. I've used the same technique recently, I'll put something online in a week or so and used a 3/4 view and front view of a face. I was able to move it quite a bit without revealing the technique. For a front view like your character I'd go with a symmetrical nose, just the shadow below the nose could be enough. For a 3/4 character you could use a side view of the nose. You are combining the two and that diminishes the illusion.
But I agree the technique is quite effective and time saving if you set it up right. I was surprised at the result I got (don't worry, I WILL share it soon!).