baking switch keys

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vicspec
Posts: 11
Joined: Tue Aug 07, 2007 11:36 pm
Location: new zealand

baking switch keys

Post by vicspec »

Switch layers are cool but it doesn't seem possible to edit the shape of a switch layer once its been keyframed.

As far as I can tell it isn't possible but it would be cool if you could:

Turn a key frame for a switch state into a normal keyframe of a shape whose points can then be changed about.
:?:
Help.
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jhbmw007
Posts: 382
Joined: Thu Feb 15, 2007 5:41 am

Post by jhbmw007 »

You would need to be in the current visible vector layer that's inside the switch folder. There you can edit the shape and move points around.
Genete
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Joined: Tue Oct 17, 2006 3:27 pm
Location: España / Spain

Post by Genete »

Turn a key frame for a switch state into a normal keyframe of a shape whose points can then be changed about.
Is this what you're looking for?

Welcome to the forum :D
-G
vicspec
Posts: 11
Joined: Tue Aug 07, 2007 11:36 pm
Location: new zealand

Post by vicspec »

Thanks Genete for the tip. That works if you are only moving from one shape to another one but becomes more complicated when there is more than 1 in the switch folder as there normally is in lip synching for instance.

Any other ideas?
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funksmaname
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Location: New Zealand

Post by funksmaname »

If you have ASPro you might find this thread useful... its about keyframing actions by script - i.e. using a switch layer insert mouth shape actions into your time line...

I tend to set up all of my mouth shapes as single frame actions now instead of switch layers (although the only way to do this is to build/rig a mouth that is versatile enough to emote all the different shapes without really switching to a totally different shape)...

Hope that helps, check out my 'share your work' threads for some results of talking tests... :)
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