Upcoming update
Moderators: Víctor Paredes, Belgarath, slowtiger
oh my god, all of our dreamcs comes true 
but two questions:
will be the depth sorting in particles improved?
sometimes, particle that are far away will be rendered infront of a near particle.
and second:
can we now select two bones and move them together around?
Yesterday, it was really wierd because I never tried to move to bones at the same time with the "move bones" tool. maybe because it's disabled when you select more than one bone :/

but two questions:
will be the depth sorting in particles improved?
sometimes, particle that are far away will be rendered infront of a near particle.
and second:
can we now select two bones and move them together around?
Yesterday, it was really wierd because I never tried to move to bones at the same time with the "move bones" tool. maybe because it's disabled when you select more than one bone :/
Try to use translate points/bones tool from fazek's replacement tools. Look in Scripting forum under sticky.Samb wrote:oh my god, all of our dreamcs comes true
but two questions:
will be the depth sorting in particles improved?
sometimes, particle that are far away will be rendered infront of a near particle.
and second:
can we now select two bones and move them together around?
Yesterday, it was really wierd because I never tried to move to bones at the same time with the "move bones" tool. maybe because it's disabled when you select more than one bone :/
-G
Are you sure? I can't find a way to make that happen.
If I select more than one bone, the instant I click with the Manipulate Bones tool, only one bone is selected.
It may be that you are dragging the thigh bone, in your leg example. All the child bones move with it, keeping their relative angle... but I bet you knew that, so I'm wondering what's happening on your screen.
Puzzling.
If I select more than one bone, the instant I click with the Manipulate Bones tool, only one bone is selected.
It may be that you are dragging the thigh bone, in your leg example. All the child bones move with it, keeping their relative angle... but I bet you knew that, so I'm wondering what's happening on your screen.
Puzzling.
-=-
MacBook Pro 17", 2.16Ghz, 2GB RAM, 5400rpm 120GB HD
ASP 5.5 updated August 2007
OSX 10.4.9
MacBook Pro 17", 2.16Ghz, 2GB RAM, 5400rpm 120GB HD
ASP 5.5 updated August 2007
OSX 10.4.9
Weird. I tried it, and it's definitely different, though I don't know how I'd describe it. It's like all their angles are changing the same amount, but they aren't remaining the same relative to each other... it's just... weird.
http://www.mooncaine.net/rec-ctr-trng-t ... moving.mov
In that clip, you can see me using Manipulate tool, then doing Select All and using Rotate Bone, then back to Manipulate. Is that what's happening for you?
http://www.mooncaine.net/rec-ctr-trng-t ... moving.mov
In that clip, you can see me using Manipulate tool, then doing Select All and using Rotate Bone, then back to Manipulate. Is that what's happening for you?
-=-
MacBook Pro 17", 2.16Ghz, 2GB RAM, 5400rpm 120GB HD
ASP 5.5 updated August 2007
OSX 10.4.9
MacBook Pro 17", 2.16Ghz, 2GB RAM, 5400rpm 120GB HD
ASP 5.5 updated August 2007
OSX 10.4.9
- Víctor Paredes
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Wow!!!
Bloody Hell!
When is this update available?
Is it free to Anime Studio 5.5pro users?
I await with great joy in my heart!!!
Gustavo
When is this update available?
Is it free to Anime Studio 5.5pro users?
I await with great joy in my heart!!!
Gustavo
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- Joined: Fri Sep 15, 2006 6:45 am
That is great news!AmigaMan wrote:Mike says in his opening message that this update WILL be free. I agree, very generous if that is the case. These are some fantastic new features that take AS into another league altogether - especially the animateable layer ordering. Thanks Mike
I love this program!
Gustavo
I think I'm starting to see why this upcoming update is getting such a lukewarm reception. It doesn't address some of the core issues users are currently having with Anime Studio.
For me it's the whole Catch-22 situation with layers and shapes. Say you want one shape to mask out another, or you want to animate the shape order. Currently, the only way you can do this is to start putting different shapes on different layers. For one thing you can only do that if the shapes don't share points with other shapes in the layer, and another, it now becomes virtually impossible to properly fine-tune the animation as you have to edit the timeline of each layer separately!
What I would like to see is for the next update to address some of the issues raised in the top ten feature request thread. I never expected the upcoming update to address these issues, as the thread was only started a few months ago, but there's no reason the next one couldn't. I mean imagine if everyone's top feature request got implemented. That would certainly get a huge response and would be an update worth paying for.
For me it's the whole Catch-22 situation with layers and shapes. Say you want one shape to mask out another, or you want to animate the shape order. Currently, the only way you can do this is to start putting different shapes on different layers. For one thing you can only do that if the shapes don't share points with other shapes in the layer, and another, it now becomes virtually impossible to properly fine-tune the animation as you have to edit the timeline of each layer separately!
What I would like to see is for the next update to address some of the issues raised in the top ten feature request thread. I never expected the upcoming update to address these issues, as the thread was only started a few months ago, but there's no reason the next one couldn't. I mean imagine if everyone's top feature request got implemented. That would certainly get a huge response and would be an update worth paying for.