My bone setup problem (T_T)!

Wondering how to accomplish a certain animation task? Ask here.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
quoctuams
Posts: 2
Joined: Thu Aug 30, 2007 5:19 am

My bone setup problem (T_T)!

Post by quoctuams »

I just draw this char (almost complete) :

Image

http://www.mediafire.com/?8xcndb3tum1 (anme file)
I add bone to his right arm , also bind points to each bone , but when manipulate the upper bone , his body and eye,mouth move too :cry:
When I copy the Right arm shape to another vector layer and do again , the arm move perfectly :?
Someone plz help me :| solve this problem
I want to setup bone like Kazerad in "Trying to get a more dynamic template..." :roll:
Genete
Posts: 3483
Joined: Tue Oct 17, 2006 3:27 pm
Location: España / Spain

Post by Genete »

One of the things not documented in the help is that the points are automatically bound to its nearest bone if any. So to maintain the points of the rest of the body quiet when move the arm then you can do two things:

a) Add a "body" bone (or an skeleton) and bind everything but not the arm to that bone (if you add more bones for example for the left arm you should override the binding as done with the right arm)
b) Select all the points but not the ones that are bound to the arm and go to Menu->Bones -> Release points. It would leave the points unaffected by any bone until you don't bind them to other bone.

Regards
-G
quoctuams
Posts: 2
Joined: Thu Aug 30, 2007 5:19 am

Post by quoctuams »

Thanks so much Genete :wink:
Post Reply