Mikdog wrote:Wow. About a scene a minute.
That's going to be like, a lot of long scenes...unless you're including camera movements within each scene that act as extra scene edits.
Here's how it works.
We wrote a screenplay with 70 scenes.
We take each scene and animate it as a file in Anime.
Now, these scenes are not "shots" they are scenes in the old fashion screenplay sense.
In each Anime file, we have a main switch layer that holds various group folders, and in each group folder there are various camera angles/movements. The group folders and camera angles make up the "shots" to each scene.
For a one minute Anime file we can have 5-6 switches (different group folders which hold different character, backgrounds, etc), and in each group folder we have various camera angles (zooms, cuts).
Basically we are doing our "editing and shooting" in Anime for each scene.
We will then take the 70 scenes, compile them in our video editing software, add some music, transitions and we are done.
Perhaps that is not the "correct" way to go, but it is the way we have chosen to animate our 75 minute film.
As I said, others animate differently using Anime. I just wanted to let the original poster know that we average 1-2 minute scenes (not shots) using Anime. Anything longer for us is too tedious using Anime's timeline and would require too many group/switch layers to keep track of. (plus the problem with the soundtrack bug)