Change keyframes at a later date (after animation is done)

Wondering how to accomplish a certain animation task? Ask here.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
mak
Posts: 16
Joined: Mon Aug 13, 2007 4:40 pm

Change keyframes at a later date (after animation is done)

Post by mak »

Hi there...

I need to go back to the begining of my animation and change some things (need to make a character stand up instead of staying sat down) (client changes!!! arg!!!)

But it looks like i'm going to have to delete all the animation (keyframes) that takes place after this movement because they keyframes make my character sit back down after I've animated it standing up!

Is there a way to amend a certain area of animtion without disturbing everything around it in the time line??

probably not ....but maybe someone has devised a way???

PS. I'm talking about animtion with a rigged bone layer..maybe bones can be animated separately...therefore my above amend would only affect the legs and body of the characetr?? i dont know

oh well, fingers crossed..

help is appreciated as always..thanks

Lee
Genete
Posts: 3483
Joined: Tue Oct 17, 2006 3:27 pm
Location: España / Spain

Post by Genete »

If you want to amend a time region of your animation you should make keyframes for all the involved channels at the edges of the time region. It would preserve the changes outside the amended time region.

To make keyframes to all the channels you can use "Copy Current Frame..." script from Animation menu and select the proper channels and the destination frame should be the frame itself.

-G
mak
Posts: 16
Joined: Mon Aug 13, 2007 4:40 pm

Post by mak »

thanks
Post Reply