Dog head turn using Darth Furby's 'Actions Technique'
Moderators: Víctor Paredes, Belgarath, slowtiger
Dog head turn using Darth Furby's 'Actions Technique'
I created an action for the front and side views and pasted them as required onto the timeline as per Darth Furby's tutorials.
The ears are 'Mickey Mouse Style' in that they don't actually turn in perspective I just translated the bones for the side view. There are bone dynamics for the ears and tongue. It's not perfect - I usually sketch designs first but I just created everything in AS this time. It would have been more successful if I'd sketched on paper first I think.
http://uk.youtube.com/watch?v=zpQ18HyKpyM
The ears are 'Mickey Mouse Style' in that they don't actually turn in perspective I just translated the bones for the side view. There are bone dynamics for the ears and tongue. It's not perfect - I usually sketch designs first but I just created everything in AS this time. It would have been more successful if I'd sketched on paper first I think.
http://uk.youtube.com/watch?v=zpQ18HyKpyM
That's great!
(edit)
I should say more. The design is very clever because it has the eyes and nose floating freely on a uniform surface. This makes things much easier when it comes to turns.
Your other scene, the walk cycle, looks very promising. This is really good stuff. If you now just have a good script and everything, it could be a first class film ...
(edit)
I should say more. The design is very clever because it has the eyes and nose floating freely on a uniform surface. This makes things much easier when it comes to turns.
Your other scene, the walk cycle, looks very promising. This is really good stuff. If you now just have a good script and everything, it could be a first class film ...
Last edited by slowtiger on Thu Oct 11, 2007 3:17 pm, edited 1 time in total.
Genete - As requested, here is the anme file
http://www.dalemation.com/DogHeadTurn4.anme
Slowtiger - Thanks for the kind words. The other animation (walk cycle) I posted is part of a project I've been working on for a while with Kurste, a friend of mine. I came up with the title (which I won't mention as it gives a lot away) and she came up with amazing idea's for other characters. We have a proposal with 5 example scripts etc. We've been told it's a very strong concept but we do know how difficult it is to get series funded/broadcast these days.
The Dog Head Turn is unrelated and was done purely as an experiment.
To everyone else - Thanks for viewing and taking time to comment

http://www.dalemation.com/DogHeadTurn4.anme
Slowtiger - Thanks for the kind words. The other animation (walk cycle) I posted is part of a project I've been working on for a while with Kurste, a friend of mine. I came up with the title (which I won't mention as it gives a lot away) and she came up with amazing idea's for other characters. We have a proposal with 5 example scripts etc. We've been told it's a very strong concept but we do know how difficult it is to get series funded/broadcast these days.
The Dog Head Turn is unrelated and was done purely as an experiment.
To everyone else - Thanks for viewing and taking time to comment

Last edited by AmigaMan on Sun Nov 04, 2007 12:54 pm, edited 1 time in total.
- Cartoon Tycoon
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H magicwand,
Yep, I stupidly tried to upload some animation work to my site last week that went over my space limit with the result that the site got removed. Oops!
Anyway, here is the anme file again...
http://www.dalemation.com/DogHeadTurn4.anme
Yep, I stupidly tried to upload some animation work to my site last week that went over my space limit with the result that the site got removed. Oops!

Anyway, here is the anme file again...
http://www.dalemation.com/DogHeadTurn4.anme
- kphgraphics
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