use bones

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mohsen123
Posts: 15
Joined: Wed Nov 07, 2007 8:56 am

use bones

Post by mohsen123 »

hi
i'm a new anime studio user .
i was animate with macromedia flash and now i wana use anime studio in my projee .
i design a cartoon character in flash (use shape) and i can export this .png (for transparent background)
how can i use bones for this caharacter to animate this . (i dont know how must i import the character and apply bons to have a real body skull .) :?:

my character :
Image

thank U
:wink:
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slowtiger
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Location: Berlin, Germany
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Post by slowtiger »

1. You need to complete your character if you want to animate it. Example: His right hand is not complete now.

2. It is best to separate the body parts from each other.

3. Your character looks nice, but it will not be easy to be set up for animation. You will need some time to do that.
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jahnocli
Posts: 3471
Joined: Fri Oct 29, 2004 2:13 pm
Location: UK

Post by jahnocli »

Anime Studio comes with tutorials. Click on "Help", then "Help...", and you will see a Tutorials link in the navigation panel on the left. Work your way through them -- you'll probably get the answers you need right there.
You can't have everything. Where would you put it?
mohsen123
Posts: 15
Joined: Wed Nov 07, 2007 8:56 am

Post by mohsen123 »

hi
thank u.
1. You need to complete your character if you want to animate it. Example: His right hand is not complete now.
ok. i can complate this .
2. It is best to separate the body parts from each other.
ok .
but it will not be easy to be set up for animation. You will need some time to do that.
i cant understand ?
i must use this character for my animation . i work it for another company and i must use this .

jahnocli
thank u my freind . i was see anim studio tutorials i was make this topic to know how mach is anim studio strong for my animation proje and can i use this software for my projee ? i was make 2minute animation of this cartoon in flash and now i wanna develop this in anime studio . (it was hard to me to simulate skul bone in flash . "in flash . there is no bone")
i guss anime studio is the best way to me...
thank u ALL
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funksmaname
Posts: 3174
Joined: Tue May 29, 2007 11:31 am
Location: New Zealand

Post by funksmaname »

the main problem you're going to have is that becaues the character is at such a specific angle you wont be able to do much more with him than kick the ball in his current view.

If you redraw the character in AS (tracing your reference image) you should be able to 'turn' his leg etc by using point motion which will make a much more versatile rig than cutting up these parts as PNG.

Unfortunately that means learning to draw in AS, which takes some getting used to - but is deffinately worth the effort for all your future work...

good luck.
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