[img]hi there... i have just made a character in anime arms legs etc..changed a few colours and now i find that my arms (which are green with a black outline) have a thin white outline where i have hidden some edges..
how can i get rid of this?? its hard to see until i render and then its obvious..
many thanks again anime heros!!
lee
Thin white outline problem??
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- kphgraphics
- Posts: 132
- Joined: Mon Oct 22, 2007 7:32 am
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- Posts: 23
- Joined: Sat Oct 28, 2006 10:07 pm
- Location: Spain
This is a known issue. It has to do with anti-aliasing.
Try this: double click the vector layer, in the properties window click on the vectors tab. At the bottom is a check box called "gap filling". Check that box.
This is not a perfect fix. It will help somewhat but not 100%.
What is happening is that two shapes next to each other that are part of the same mesh and share a "side" or spline but have different colors are "anti-aliasing" to the background or what is behind them... the pixels around the edges of the two shapes aren't 100% of the color resulting in a thin "white" line (the line isn't really "white" it is just lighter than the colors of the shapes).
There are ways to hide this with strokes. In one case I put a stroke shape of the same color of one of the shapes on that edge underneath both shapes. This hides the line because now the anti-aliasing is to a darker color instead of white or what ever is the background.
I can't remember exactly what other solution I came up with but I will look through some old threads on the forum and old projects to see if there was a better solution.
-vern
Try this: double click the vector layer, in the properties window click on the vectors tab. At the bottom is a check box called "gap filling". Check that box.
This is not a perfect fix. It will help somewhat but not 100%.
What is happening is that two shapes next to each other that are part of the same mesh and share a "side" or spline but have different colors are "anti-aliasing" to the background or what is behind them... the pixels around the edges of the two shapes aren't 100% of the color resulting in a thin "white" line (the line isn't really "white" it is just lighter than the colors of the shapes).
There are ways to hide this with strokes. In one case I put a stroke shape of the same color of one of the shapes on that edge underneath both shapes. This hides the line because now the anti-aliasing is to a darker color instead of white or what ever is the background.
I can't remember exactly what other solution I came up with but I will look through some old threads on the forum and old projects to see if there was a better solution.
-vern
- kphgraphics
- Posts: 132
- Joined: Mon Oct 22, 2007 7:32 am
Thanks for the info. will test it out. I have been covering the lines with patches of same color with no outline and it works i was just hoping i was doing somthing wrong and there was an easy fix.heyvern wrote:This is a known issue. It has to do with anti-aliasing.
Try this: double click the vector layer, in the properties window click on the vectors tab. At the bottom is a check box called "gap filling". Check that box.
This is not a perfect fix. It will help somewhat but not 100%.
What is happening is that two shapes next to each other that are part of the same mesh and share a "side" or spline but have different colors are "anti-aliasing" to the background or what is behind them... the pixels around the edges of the two shapes aren't 100% of the color resulting in a thin "white" line (the line isn't really "white" it is just lighter than the colors of the shapes).
There are ways to hide this with strokes. In one case I put a stroke shape of the same color of one of the shapes on that edge underneath both shapes. This hides the line because now the anti-aliasing is to a darker color instead of white or what ever is the background.
I can't remember exactly what other solution I came up with but I will look through some old threads on the forum and old projects to see if there was a better solution.
-vern
Thanks again