Thin white outline problem??

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mak
Posts: 16
Joined: Mon Aug 13, 2007 4:40 pm

Thin white outline problem??

Post by mak »

[img]hi there... i have just made a character in anime arms legs etc..changed a few colours and now i find that my arms (which are green with a black outline) have a thin white outline where i have hidden some edges..

how can i get rid of this?? its hard to see until i render and then its obvious..

many thanks again anime heros!!

lee
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kphgraphics
Posts: 132
Joined: Mon Oct 22, 2007 7:32 am

Post by kphgraphics »

I too i'm having the same problem, if i hide the edge on a picture then decide to changer the fill color the hiden edge will turn white and show up. Now no matter what i do i cant get rid of the white line or hide it.

Many thanks in advance
turminator
Posts: 23
Joined: Sat Oct 28, 2006 10:07 pm
Location: Spain

Post by turminator »

Hello!

Maybe you have varios shapes on. You need to have only one shape. You can delete all shape and pick up only one.

See you!
Sorry for my bad English.
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heyvern
Posts: 7042
Joined: Fri Sep 02, 2005 4:49 am

Post by heyvern »

This is a known issue. It has to do with anti-aliasing.

Try this: double click the vector layer, in the properties window click on the vectors tab. At the bottom is a check box called "gap filling". Check that box.

This is not a perfect fix. It will help somewhat but not 100%.

What is happening is that two shapes next to each other that are part of the same mesh and share a "side" or spline but have different colors are "anti-aliasing" to the background or what is behind them... the pixels around the edges of the two shapes aren't 100% of the color resulting in a thin "white" line (the line isn't really "white" it is just lighter than the colors of the shapes).

There are ways to hide this with strokes. In one case I put a stroke shape of the same color of one of the shapes on that edge underneath both shapes. This hides the line because now the anti-aliasing is to a darker color instead of white or what ever is the background.

I can't remember exactly what other solution I came up with but I will look through some old threads on the forum and old projects to see if there was a better solution.

-vern
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kphgraphics
Posts: 132
Joined: Mon Oct 22, 2007 7:32 am

Post by kphgraphics »

heyvern wrote:This is a known issue. It has to do with anti-aliasing.

Try this: double click the vector layer, in the properties window click on the vectors tab. At the bottom is a check box called "gap filling". Check that box.

This is not a perfect fix. It will help somewhat but not 100%.

What is happening is that two shapes next to each other that are part of the same mesh and share a "side" or spline but have different colors are "anti-aliasing" to the background or what is behind them... the pixels around the edges of the two shapes aren't 100% of the color resulting in a thin "white" line (the line isn't really "white" it is just lighter than the colors of the shapes).

There are ways to hide this with strokes. In one case I put a stroke shape of the same color of one of the shapes on that edge underneath both shapes. This hides the line because now the anti-aliasing is to a darker color instead of white or what ever is the background.

I can't remember exactly what other solution I came up with but I will look through some old threads on the forum and old projects to see if there was a better solution.

-vern
Thanks for the info. will test it out. I have been covering the lines with patches of same color with no outline and it works i was just hoping i was doing somthing wrong and there was an easy fix.

Thanks again
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