
Guys i need help, Front or Rear view Walk cycle
Moderators: Víctor Paredes, Belgarath, slowtiger
Guys i need help, Front or Rear view Walk cycle
I just cant seem to get it right, and i sure dont want to try Frame by frame. 

- montblankdesign
- Posts: 74
- Joined: Wed Aug 15, 2007 8:00 pm
- Location: Los Angeles
- Contact:
front rear
is there supposed to be a link here?
I do cartoons and make music. I like to make music because John K is not likely to tell me I am doing it wrong.
http://mysite.verizon.net/gustavoguzman ... ne_rig.zipdrawman wrote:aww man, pls do u have any samples? moho files? swf's , anything.
Just a standard bone rig i did awhile back for my ash character. just slap a few character pieces and you have a very basic walk cycle with slight secondary motion. adjust to personal taste. the moving bone on the head bone is mandible and a tuft of hair on top.
"Queso"
- toonertime
- Posts: 595
- Joined: Tue Feb 27, 2007 8:34 am
- Location: ST. LOUIS
technique
I am used to creating a character and then adding
bones. How would you go about adding character
pieces to the bones that you created, working
backwards, as it were?
bones. How would you go about adding character
pieces to the bones that you created, working
backwards, as it were?
Re: technique
Very simple really. draw your pieces over it or resize the bones to match your character.toonertime wrote:I am used to creating a character and then adding
bones. How would you go about adding character
pieces to the bones that you created, working
backwards, as it were?
"Queso"
- montblankdesign
- Posts: 74
- Joined: Wed Aug 15, 2007 8:00 pm
- Location: Los Angeles
- Contact:
adding pieces
I have found it best to add pieces and delete the bones, then add bones from scratch. Creating the bones is fast and easy (not to mention fun). Trying to fix bad parenting and unbound layers just wastes too much time (and has zero fun).
I do cartoons and make music. I like to make music because John K is not likely to tell me I am doing it wrong.
Re: adding pieces
montblankdesign wrote:I have found it best to add pieces and delete the bones, then add bones from scratch. Creating the bones is fast and easy (not to mention fun). Trying to fix bad parenting and unbound layers just wastes too much time (and has zero fun).
I have also found that the best way to learn is by example. you can always exemplify with your own rigged version.

"Queso"
Re: Guys i need help, Front or Rear view Walk cycle
I'm afraid bones cant help you there save for mild shoulder n hip movement. as stated, key framing is whats required. what style are you going for by the way?drawman wrote:I just cant seem to get it right, and i sure dont want to try Frame by frame.
"Queso"
Re: Guys i need help, Front or Rear view Walk cycle
Well, I apologize in advance for offering a frame-by-frame solution, but who knows, maybe this will help?drawman wrote:I just cant seem to get it right, and i sure dont want to try Frame by frame.
This is "Jack" from iClone.
A 14-frame frontal walk.
I even "tooned" him for you.
If you need a rear view, I can also generate that.

Think about a side view walk cycle for a moment. What changes? The rotation of the limbs mostly.
Now think about the front and rear walk cycle. What changes in those is the length of the bones more so than the rotation. Also there might be some shape ordering that occurs depending on the type of walk. The sample that human posted has very little shape reordering. The shape ordering could be accomplished with a script or by using layer depth sorting. The changing length of the limbs can be done using the scale bone tool.
A front or back walk cycle shouldn't require frame by frame anymore than a side or 3/4 view walk cycle... it is just harder due to the perspective required to create the illusion. For example the bicep scales up and down as well as the forearm... same with the thigh and calf.
-vern
Now think about the front and rear walk cycle. What changes in those is the length of the bones more so than the rotation. Also there might be some shape ordering that occurs depending on the type of walk. The sample that human posted has very little shape reordering. The shape ordering could be accomplished with a script or by using layer depth sorting. The changing length of the limbs can be done using the scale bone tool.
A front or back walk cycle shouldn't require frame by frame anymore than a side or 3/4 view walk cycle... it is just harder due to the perspective required to create the illusion. For example the bicep scales up and down as well as the forearm... same with the thigh and calf.
-vern