Bones "Binding" to an Image...?

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ZeonZumDeikun
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Bones "Binding" to an Image...?

Post by ZeonZumDeikun »

Greetings,

This is without a doubt a "newbie" question, but, well, I am a newbie. Heh. I've read through the tutorials on the Anime Studio website, and watched some of the guides, and I've read through the FAQs here on this forum. But I still can't figure this out...

The problem I'm having is this...
I've imported a number of images from Photoshop which I've used to build a body. There's a head, torso, waist, left bicep, right bicep, and all the rest. I than put them all into a group. Lastly I created a Bone layer and dropped the group of images onto the Bone layer.
Than I tried to set up the skeleton by connecting the Bones (arm, head, waist, ect.). Than to see if it was working, I attempted to manipulate the Bones. However, while the selected Bone moved just fine, the image would not move with it. The left arm Bone, for example, would move but the left arm image would not.
I assume I missed a step somewhere, or didn't do something right. But I'm not sure where. Because I have a number of images in a group, perhaps I need to tell each Bone which image they're "connected" to or "bound" to-- which is briefly gone over in the tutorial. In the tutorial it shows an image outlined in a number of tiny boxes, as you can see in tutorial 3.1 "Bone Binding", but it doesn't seem to say how you can get those box outlines around an imported image that you created.

So that's what I'm trying to figure out-- why I can't get the image to work, and how I can get it working. In case it helps, here's a screen shot of what I've done. Any help would be very much appreciated.

Thank you for your time.

(And for the record, I'm using Anime Studio Pro 5.)
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slowtiger
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Post by slowtiger »

perhaps I need to tell each Bone which image they're "connected" to or "bound" to
Exactly.

You made one mistake in your setup. Any layer can only be bound to a bone in the bone layer directly on top of it in a hierachy. If you put layers into a group layer and the group layer into the bone layer, all you can bind to these bones is the group layer.

-1. Put the images out of that group and directly into the bone layer.

1. Select an image layer you want to bind.
2. Select the "Bind Layer" tool (the bone on top of that sheet)
3. With this, select the bone you want to bind that image to. It should get red.
4. Press the space bar to let AS know what you've done.

Continue with other images.
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Víctor Paredes
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Post by Víctor Paredes »

the problem is you have a group layer inside the bone layer.
bone layers doesn't "bends" anything which be inside a group layer.

you must have something like this
Image
edit: sorry, crossed post
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Víctor Paredes
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Post by Víctor Paredes »

slowtiger wrote:1. Select an image layer you want to bind.
2. Select the "Bind Layer" tool (the bone on top of that sheet)
3. With this, select the bone you want to bind that image to. It should get red.
4. Press the space bar to let AS know what you've done.
Continue with other images.
but sometimes it's not necessary to bind layers.
you can just put the images inside the bone layer, in frame 0 move each image layer far from the others and add bones.
then, using offset bones tool Image , move the bones to its real position.

this way, one image can be bend by several bones (for example, you have an arm image and create two bones, so now you have an elbow movement)
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slowtiger
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Post by slowtiger »

That's of course possible, but his character right now consists of only rigid pieces.
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dueyftw
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Post by dueyftw »

One more small tip. Place small vector layers of the same color behind the joints. That way you don't have the background showing through. Use the custom image swatch for the picking of the color by saving an image of what you are working on. I use a oval or rectangle and add just a few more points.

Dale
ZeonZumDeikun
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Post by ZeonZumDeikun »

Ah, alrighty. So all of the images need to be dropped onto the bone. Thanks. :)

That's a good idea about a color behind an image, too. I didn't think of that.
Though I didn't much worry about getting it perfect quite yet. I'm just basically playing around with it to see what I can do with it.
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